Ananace
Just another Swedish programming sysadmin person.
Coffee is always the answer.
And beware my spaghet.
Well, this has certainly caused quite a bit of drama from all sides.
I’m curious about the earlier audit of libolm which happened many years back (and by a reputable company), it feels like it should’ve found any potentially exploitable issues after all - including timing attacks.
That goddamn Doctor Benny’s box gets me every time, the fact that they even remixed the theme to match is just glorious.
GitLab has been working on support for ActivityPub/ForgeFed federation as well, currently only implemented for releases though.
And it’s still entirely unrelated to my point, since SUSE will remain the trademark in question regardless of what’s actually contained in OpenSUSE.
But yes, the free/open-source spins of things tend to have somewhat differing content compared to the commercial offering, usually for licensing or support reasons.
E.g. CentOS (when it still was a real thing)/AlmaLinux/etc supporting hardware that regular RHEL has dropped support for, while also not distributing core RedHat components like the subscription manager.
Mercurial does have a few things going for it, though for most use-cases it’s behind Git in almost all metrics.
I really do like the fact that it keeps a commit number counter, it’s a lot easier to know if “commit 405572” is newer than “commit 405488” after all, instead of Git’s “commit ea43f56” vs “commit ab446f1”. (Though Git does have the describe format, which helps somewhat in this regard. E.g. “0.95b-4204-g1e97859fb” being the 4204th commit after tag 0.95b)
I’ve bought a couple of lewd games, sponsored development of another few, but generally their development pace tends to be absolutely glacial.
Either that, or it’s turned out to just be a token “game” to try and sell a gallery of - oftentimes average quality - artwork.
Really not a fan of when people do that. If I want to buy an artwork gallery, then let me buy an artwork gallery. If I want a game, then I actually do want a game.
Well, one available case you can look at is Uru: Live / Myst Online, currently running under the name Myst Online: Uru Live: Again.
They open-sourced their Dirt/Headspin/Plasma engine, which required stripping out - among other things - the PhysX code from it.