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asal

asal@lemmy.world
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I know this is not an answer to your question, but I’ve found everything to be immensely easier with a second drive. I’ve screwed my pooch before!

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Not my favourite map. The vortex transitions were a bit janky, and would spit out out a weird angle or not work at all on occasion. The drifts are the start were also very awkward, likely because they were inspired by the real circuit. Cool idea in theory, but it didn’t end up being super fun to drive.

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I don’t know a ton of people who write Rust regularly, but most people at least somewhat familiar with it love the idea of the language.

Though of course actually using the language is a different story, as the compiler can be intimidating.

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Good luck! 21 took me just under 7 hours according to grinding stats. It was the toughest grind I’ve done before.

I’ve been playing for a similar amount of time. I started in November, though the spring season I hardly played.

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Great insight. Thank you.

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Would Red Bull buy out his contract for next year?

He’s in a situation where he’s clearly under performing, but it doesn’t get as much attention as it would if the championship was even remotely close.

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Poaching Twitter employees and stealing “trade secrets”.

Because you know, it has nothing to do with the fact that Threads is basically just Instagram with no pictures.

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It’s definitely a hard map.

The one saving grace is that once you “get it”, the AT time is not as brutal as it could be. In my AT run, my dirt uphill was only “okay”. I had a couple no-reset times that were a few tenths quicker than my PB.

I found one of the keys for me was nailing the first corner (red booster, setup as far left as you can, minimize drift time) as you can carry that speed through almost the whole map.

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Thanks.

I’m almost more concerned about maps than structure. I don’t think everyone likes to slam their face into the keyboard for an hour to get AT on Summer 2023 15.

Challenging yet accessible maps that don’t inspire rage, ya know?

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