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beefcat

beefcat@lemmy.world
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I’m well aware of these. Winget is a disaster of a package manager. All of them just download and run conventional installers with none of the tidiness you get with real package managers on systems actually designed for them. It’s fun watching winget update an app that already updated itself. Do any other GPU vendors typically distribute their drivers through winget?

But the real answer here is Windows Update, which Nvidia does publish drivers through. But not game ready versions, only WHQL certified builds.

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Because they require extra certification from Microsoft.

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Damn, who shit in your cornflakes this morning?

Their drivers have always been available directly from their website.

This app is just for Windows, I’m not sure why you’re blabbing on about package managers

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The new app has fewer account requirements than the one it is replacing. With GFE, you needed an account just to get automatic driver updates. With the new app, you can do just about anything except redeem free bundled games without an account.

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I’d put Jedi Survivor up there, despite the technical issues. Also no list of best Star Wars games is complete without Republic Commando.

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It’s no secret that since the 2019 Avengers: Endgame, the company was asked to scale up in an unprecedented way to feed its fledgling streaming service, Disney+

There’s the problem

“Some of our studios lost a little focus. So the first step that we’ve taken is that we’ve reduced volume,” Iger said on a Feb. 7 earnings call.

And there’s a big part of the solution. Another is giving actual creatives more control over the final product, which they also alluded to.

My hope is that with scaled back Marvel production, they can direct some of that money towards new, original IP.

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It’s possible with high end PC hardware today. Since when have consoles been 20 years behind PC?

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A lot less work for developers, smaller game sizes, and map and game design no longer needing to be built around the onerous limitations of raster lighting and reflections.

Ray tracing is a bigger deal than most people realize. It feels like a gimmick because the games that support it today are still ultimately designed around rasterization.

Path-traced lighting in particular is a huge game changer, and means developers will no longer have to choose between rudimentary global dynamic lighting and very static and storage-intensive baked lighting. You can get the benefits of both without the drawbacks of either, assuming the hardware is up to snuff.

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