bouh
That’s a false dichotomy. There are many more options. Increasing the salary part of the gpd would increase the the base income the pension takes a part of. But salary part of the gpd has never been so low.
And no, increasing salaries would not grow inflation if companies take the money on the insane benefits they did these last years. Wages raise don’t make the inflation. Companies that increase prices to increase their benefits grow the inflation.
Do you have any idea how many people are killed by the police when they are unarmed? Here it was blatent murder, and if it wasn’t for the video leaked on social media the cop would face absolutely no consequences.
Murderers place is in jail. When justice fail, the social contract is broken. When the social contract is broken, there is no peace or discussion.
Neither France nor the USA were built on peaceful protests. At some point, the idiot in charge has to understand how it goes.
Your data is considering suicides… And a cop killing someone is also a murder, so it will go in the stats of people killed by gunshot.
So yes, cops are actually responsible for 15% of murders in France with guns. We can also say that cops kill more than terrorism.
If you’re fine with this, there’s no point discussing further.
The game has little to do with gta. It’s an rpg first and foremost. The focus of the game are an engaging story and characters, and gameplay is action rpg, which means you get to shoot, but what matters is not really how accurate you are but the statistics of your character and the items you gathered and use.
The game is fantastic. But it’s not about the cars.
This is exactly what they do, and what they did also for 5e.
The thing people are not understanding regarding utility is that players are better to argue about it with spells than they are about normal things. The second problem is the vision people can have about the game: for some people, a class has to have special things it can do in every area of the game. I call this a video game mindset. The actual mindset of the game is that a class simply defines abilities and it’s up to players to leverage their abilities.
The fantasy is different between these considerations : many people want martials to be anime characters. The game original fantasy is more about how a Odysseus will fight a sorceress or a giant with his wits and martial prowess. The game suppose that a martial will go on a quest to get a mighty artifact or seek the help of an archmage to do what he can’t. Players argue that a wizard pc can simply do these things by itself, without asking the dm, but it’s wrong. It’s just a culture that players built on Internet to weaponize the rules to do what they want. And in this game, the more special rules you have, the more you can leverage them against the dm.
I digress a bit. In short there is a divergent view about the rules, the dm role, the fantasy, and the kind of rpg people want to play. Utility can’t really be balanced anyway.