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brennor

brennor@kbin.social
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You’re welcome, glad you got it sorted.

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Wow, that’s a great giveaway. Thank you for sharing.
If possible Maneater or Borderlands 3 please. Thank you!

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Takedown feels more tactical to me than Sprawl Ops. There is a little bit of overlap with Sprawl Ops, but that game puts you more in the role of a fixer as opposed to a runner – at least it feels that way to me. Takedown feels a bit closer to RPG with minis on a map to me.

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Awesome to see 2000 subscribers. I’m just a lurker, but great to see the growth.

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I agree that Takedown resembles playing an RPG, not quite the same nor as in depth, but still get some of the feel.

One thisg I’ve found with it so far is that I’ve gotten people to play Takedown when they aren’t interested in playing RPG. I’m going to attempt to use it as a backdoor to get more people into playing the RPG, but if that’s the approach I have to take to get my Shadowrun fix in, I’m taking it.

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I’m only just getting into flashlights recently. I’m currently using an fc11 as my edc and have been very happy with it. It is definitely my most used recent light.

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You are correct, it is still funding. There’s a sample playthrough by creators at https://www.youtube.com/watch?v=B4HKF8ikwkA

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linkified so noone else has to go searching for the actual article: Player Core Preview: The Wizard, Remastered

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I take the latter approach – a single PostgreSQL database service for all other containers to use. That allows me to concentrate memory/CPU to a single service and optimize for that. I’ve found that a single database service uses less total resources (especially memory) than running separate DB stacks for each service.

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