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Been a while since I’ve played spelunky, is the tunnel man the shortcut to later levels? Because it exists in Shiten the Wanderer and it’s definitely still a roguelike. There are small deviations, like this, unlocking companions and keeping a storage room with limited access, but everything else is pretty straightforward roguelike.
That’s the thing in the end, no clear definition exists. The “Berlin interpretation” is just a bunch of guidelines, and even the most “roguelikes” of roguelikes deviate a bit from it (stuff like “no modes” is even broken by 3 out of 5 games the interpretation considers “canon”).
Personally I consider real time to be a bit of a stretch, but yeah, stuff like spelunky or crypt of the necrodancer blur the line.
Not Hades and Dead Cells though. I love them, but they feel way too different to play for me to consider them the same genre.
That’s the “Xenocolony” planet in phase 5, right? There’s a bunch of names for those, “infested”, “worm-ridden” or stuff like that. Giant worms everywhere.
There was an expedition focussing on those.
They may have issues with, you know, E3 and the ESA organising it, not the idea of having a rough period when people expect big announcements.
E3 is not some abstract concept of having a big game show in June. It was a specific event, that started as a trade show for the industry and investors and became entertainment/advertisement when the organizers realized there was a lot more money to be made that way.
Until publishers just all realized they didn’t need it to be heard anymore, and doing their thing was a lot easier and less expensive. Making your own conference is quitting E3.
It really is. I like no man’s sky, but most of it starts looking very familiar fast.
Only exception, I still get good surprises with random creatures. Sure, they’re all based on the same few structures, but once in awhile I get some perfect combination of funny, dorky and/or cool that I just can’t refuse as my new pet.
I’ve only used that PS4 feature to start playing on a partial install once or twice, and I wondered what was already there and how it would prevent me from going into parts that are not yet available.
That’s an interesting way to implement that.
I started to use the Japanese term “search action” rather than Metroidvania unironically, sue me.
Yeah, it sounds silly, but it’s descriptive and feels less limiting to me than “a game that looks like Super Metroid and Symphony of the Night”. I love those two, but lots of games do the big interconnected map with ability gates, and they’re not that close to them.
Some of those even don’t have a map made of blue rectangles! Only like 90% of them.
Really, if we can do with genre names that are not built like that in general, all the better. I’m not going to the library to read a FrankenDracula or a DuneFoundation or whatever.
If any of this is to be believed, that’s not unreasonable for a handheld device that’s supposed to be in the $300-350 range.
And no, it’s not reasonable to think Nintendo will be going for much more expensive stuff to cater to a minority of gamers. Everyone and their grandma are not going to buy a $800 device to play Mario Kart.