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crittecol

crittecol@lemmy.world
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The cradle series written by Will Wight, narrated by Travis Baldree. Eastern inspired progression fantasy with fantastic characters and world

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I’m learning c++ via exercism because I’d like to use it for game development and other high performance use cases, and because it’s a good pip for the resume.

In fact, I mostly did this because so many job listings mention it, haven’t even come up with a high-scale game dev problem to solve.

I’ll probably continue because I find it interesting and no amount of practice is bad, but my question is how is everyone letting this affect their outlook on c++ in their career vs side projects, etc. Really, I’m having a hard time imagining why it was important for this to be said in this way instead of just changing internal policies and job listings.

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So that architecture wouldn’t hold the same technical responsibility and it would take less effort to make it look nice!

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I mean you’re definitely right in that the answer in one form another is money, but lame

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Why did we stop making stuff sick like this?

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Dreadgod is so damn good, it and Ghostwater are my tops.

Couldn’t agree more, they helped me through some stuff and I regularly re-read. Keep advancing my friend

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Cradle by Will Wight because the characters are endearing and believable and tangibly grow as people while they grow in the magic system which while we’re at it is very satisfying variation on Chinese martial arts “magic” systems, the power scaling is nuts.

The world is deep and interesting and you get a lot of insight into it from other characters perspectives

It’s 12 books and everything builds from everything you’ve read naturally. The themes speak to me, etc.

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It’s nuts how a difference of hundreds of millions of people doesn’t actually feel like a ton more people or provide any better quality except in some niche spots

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Dragon Warrior Monsters 1 was my first game, 1 and 2 are both classics and this looks fucking sick

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Blender for the texture painting

Material Maker for turning those textures into game engine ready materials. It’s also capable generating textures using noise and other patterns. Examples

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