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eerongal
ive actually been playing dungeonworld recently for the first time as we take a break from our usual D&D game. It’s been a bit of a refreshing change of pace.
You already have 5 levels of fighter, you probably won’t ever be “useless” in combat. That said, from an optimization standpoint, PDK is already considered one of the worst fighter subclasses, but you still have the basic kit of the fighter.
Two attacks, action surge, heavy armor, and high HP will go a long way to shore up any issues for a long while.
As for the multiclass, neither is particularly optimized, but they can still work. Of the two, I would probably go with the sorcerer anyways, pick up spells like shield, absorb elements, etc. Use quicken to cast a spell and make a full round of attacks, or action surge to cast two spells.
Overall, it won’t be optimized, but it should still work fine. Your only sticking point is the amount of stats you’re going to want to have, str, dex, con, and cha are all reasonably important.
It’s definitely a scam. Anything message that doesnt have the username in red is not from reddit.
to my understanding, C# is sort of a “second class citizen” on godot; There’s a lot of stuff you can’t quite do or is more clunky than using GDScript. But i also havent used godot enough to really weigh in on that (only a couple of small projects).
That said, while GDScript is very “python-like”, it is definitely not python. If you want to focus on C#, i would definitely echo the unity sentiment over godot.
All in all, the best way to learn is to just do it. Go out on youtube and find some tutorials, and just hunker down and try!