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esotericist

esotericist@cdda.social
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my favorite part about this is how none of these are even the most common tilesets (including the default), which also look distinct from all of four of these, plus we still have curses (although that’s less distinct from

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… wait, back up. biting your mouth off? when was that possible

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i believe that’s called kissing in the common tongue

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i think venera just intended to provide a psa (and possibly also taking a note for future work)

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having a slow ponderous stage for early zombie animals would make a big difference. some of them are more dangerous than moderately evolved humanoid zombies, right now

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while i definitely want hordes most of the things you’ll hypothetically get to someday, i was really excited for a little while at the idea of the sun tracking that almost happened. that sounded so cool (and with our increasingly viable 3d fov stuff, could LOOK cool in our modern rendering)

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a completely freeform faction camp system, with the ability to go “i want a building here, of this size and shape, made out of these materials” paired with the ability to declare “this building needs to be a housing/workshop/storage area, fit for these purposes”, ultimately resulting in “my faction camp ‘missions’ are completely derived from the actual constructed amenities currently in service, rather than pure abstractions that have buildings as a side effect”

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yeah, that setting has some really nasty side effects you wouldn’t expect from the description.

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