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feidry

feidry@midwest.social
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Hey all, small town Illinoisan here. I’ve been in IT for over a decade, but I’m trying to transition to pretty much anything else at this point.

I’m also a game developer, solo in my free time. Anybody know of any good gamedev communities here?

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There’s nothing they can do to get me to come back. They’ve shown their cards, it’s obvious they don’t give a shit about the community built around the site. They will always choose profits over us. I’ve wiped my entire 13 year history on Reddit. Fuck u/spez

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Yes. I used it to purge my history. 13 years worth of comments and posts gone in a few minutes.

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r/gamedev, r/unity2d(3d), r/godot, r/gameDevClassifieds, r/playmygame, r/justgamedevthings, r/gamedesign

Tons more. I had an entire multireddit of game development subs. RIP.

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I still haven’t figured out how to get other instances to show up in my feed? The instructions I’ve found say to search for it, as you have listed them in your comment but when I hit search, it never finds them.

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That worked! Took a few tries cuz it seems like my instance isn’t happy at the moment, guessing increased traffic is the cause, but I got there in the end! Thanks for the explanation!

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I’ve joked that I could make a whole game in Godot while waiting for Unity to start up. Not far off reality, tbh.

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∆V: Rings of Saturn was the game that made me go “okay, maybe I need to look at Godot again”.

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Being relatively new to Godot, I don’t have particularly good sense of what’s new or old but some of my favorite features of the engine are:

No. 1 above all else is how lightweight it is.

The fact that it’s totally open source and will never cost me a dime.

I really didn’t like GDScript in the beginning but after working with it for a while, I’ve come around to see how fast and easy it is to get things going.

I love that if you set a custom splash for your game, the editor gets the same splash. Makes it feel a lot more personal to your project.

Some of these are going to sound pretty inconsequential but I don’t think so. All of them remove startup friction and get you wanting to work on your game more.

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A jam can be a good time to pick up new skills, or at least try them out.

Godot is fun to work in, IMO.

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