fnmain
Rust (and Python) developer. Pretty good with the beep-boop computery stuff
The way I can think of to do this is to make a program called cargo-build-env
which reads a file of your choosing with the features and executes cargo, then place that binary in your ~/.cargo/bin
directory. Then you can run cargo build-env
to build your program
The program can be in any language as long as it’s executable, including shell script
I was able to. Just expect slow loading times for documents. Other than that, it’s totally possible
She do be giving off Nilla Wafer energy tho
Working on a static site generator for a publication coming out of my high school
Guys the QR code in the image is an actual restraunt menu, the food on it looks delicious. Its making me hungry
I’m working on a presentation software that uses plain text to make neat looking presentations with relatively little effort. I’m in a Post-AP Computer Science class, and I just finished an assignment using it https://git.nations.lol/grezi/#Hashing Sets Maps.slideshow
Here is where the source code is: https://github.com/StratusFearMe21/grezi-next
(Documentation for how to actually use it is in the GitHub wiki page)
Rust gamedev certainty isn’t easy, but it is fun. Bevy doesn’t have a visual editor like Unity does, which makes it way harder to use. But because it’s not bound to any software like that it makes the engine very flexible. Personally, I like Bevy