fox_the_apprentice
get’s [sic] a lot of downvotes by people who simply don’t like that particular post.
That’s literally the point of the downvote system. To downvote posts you don’t like, or you feel are out of place.
Additionally we are seeing posts with more downvotes than a community has subscribers, meaning people are downvoting content they don’t even want to see in the first place.
This seems to be the real issue you’re trying to fight. It seems like only permitting downvotes on communities that the user has been a part of for greater than 1/2/7/30/pick-a-number days would be the proper solution. If people in a community are downvoting a post, then it means they don’t think that post is worth sharing. No admin, moderator, community owner, etc. should be able to change that.
I am strongly against removing downvotes.
Epic Games*, Mihoyo**, IO Interactive, Bethesda/ZeniMax***, Deep Silver.
* Epic games is 40% owned by a publicly-traded company, Tencent.
** Mihoyo filed for an IPO in 2017, but withdrew its application for unknown reasons.
*** ZeniMax Media was recently acquired by Microsoft, and is now a Microsoft subsidiary. I’m not sure if this makes it count as a ‘non-public gaming company’ by your definition.
That’s why they often make good developers.
Good developers don’t just write easy-to-write code. They write code that is easy to maintain and efficient to run - and oftentimes that requires forethought, a willingness to rewrite when a misstep is made, and above all else the willingness to tinker/learn effectively.
Source: I am a terrible developer and a very lazy person, and I have had to maintain lots of poorly-written code (some of it my own).