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funkyb

funkyb@ttrpg.network
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Call of Cthulhu vibes here. Some rolls you want to fail, because you’re better off not knowing.

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Word. I’m trying to follow CR, watch through Drakkenheim, and start Oxventure. But my Drakkenheim watching has been on pause for two months and I only manage to keep up with the one odd OX games like BitD and Deadlands.

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Yeah, I think if I do end up playing it’ll be the newest version. I have the patience for crunchy systems but most of the people I play with don’t. And the thought of playing anything more complex than 5e with some of them terrifies me.

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Star wars FFG and Deadlands. I love the flavor of both. I doubt I’ll ever play star wars, but some of my current groups will probably give deadlands a try.

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I felt the same. Nothing in the system made me want to give up the 3rd party supplement I use for property now.

It reminds me of the ship rules from GoS. Technically functional, but boring. It’s another C-grade-equivalent ruleset.

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If I’ve got intelligent enemies with ranged attacks they’re absolutely going for that thing once it makes its utility known. Though it’s not like they generally do much with their reactions anyway.

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Toss them a minor magic item. Prep while they squabble over who should take it for 30-60 minutes.

In 3 months, you’ll forget they have it and they’ll use it to completely bypass a 4 hour combat you planned, leaving you in the exact fake boat you are now but even worse.

But that’s a problem for future you.

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Thanks! I’m going to check this out this evening, but I think it’ll be a great add to an upcoming adventure I have planned.

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It might even make roll20 get off their ass and make it more usable.

I love your optimism

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I’ve got 4 groups.

Groups 1 and 2 are small groups made of friends and we handle everything over text. We do tend to have a lot of “hey, are we playing today?” texts on the day of.

Group 3 started as a work game and has a larger group with less consistency of who shows up week to week. We use discord. Creating events, hosting lore, and places to stash special/homebrew rules is nice.

Group 4 is a west marches-ish game with about 10 players. Discord for that also, though once a group is set for a couple sessions we switch from the discord channel to a group message for communication.

I’ve used Teams in the past as well but I find discord to be better for managing the various things I need to organize a game.

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