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gwheel

gwheel@lemm.ee
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Reloaded also promises enhanced environmental interactivity, an overhauled user interface and “improved movement options.”

It doesn’t sound like a purely cut down version of the game. I get the sense this will have more substantial environment/gameplay changes made than the existing mode, which mostly wraps vr controls over the original game.

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I’m not surprised eye tracking and adaptive triggers won’t work on PC, but no HDR is unfortunate. I doubt any pcvr games have HDR right now but first we need a capable headset.

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I don’t reencode anything, I keep the raw bdmv rip and remuxed mkv for jellyfin. Even if the difference is imperceptible, as long as I have the storage space there’s no reason to spend time fiddling with conversion when it can only make things look worse.

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I haven’t used GM since studio, but support for other languages than GML is cool to see

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I’ve had this running for a few months on my server. The interface feels less polished than I’d like, but I really like how thorough it is with different backup methods. It also allows you to stick other files in the snapshot dir to attach them to the page, which I use for linked downloads.

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Did the specific games get confirmed? Video basically said two live service games and two smaller passion projects.

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I like being to leave a pair of headphones in my bag without having to worry about charging or pairing when I switch devices.

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You can find this newspaper in Half Life Alyx, specifically

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Brave is chromium based, which gives Google control over web standards.

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Interesting that they’re using a chain lift to emulate a launch, I always thought cable lifts were faster. Hopefully this doesn’t detract from the ride at all

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