h4lf8yte
I talked about the
substantial enough to need an installer
line. Like what makes a game substantial enough to need an installer ? Steam and every other game launcher with install capabilities is more or less just a fancy installer. There is no more effort needed for a publisher to generate a new installer binary than it is to generate a new steam patch. Even if gog installers are offline it’s more or less an archive with a binary stub to unpack it and the install script. This one is on the publisher and not on gog. And for the version difference, do you have an example where the gog and steam versions differ ?
I don’t get that installer thing ? Steam downloads the game executable as well as all of the required libraries and assets into the steamapps directory and runs install scripts. It also runs potentially needed dependency installers like c++ visual studio redistributables or directx installers. The same thing does the gog installer. And the games I own on gog have always had version parity with the steam versions. I thought this would be the standard if a publisher publishes on both stores.
Let’s make them open up their hardware instead with all the software or documentation needed to run it and have them compete with aftermarket operating systems.
As I read, they used timing analysis which should be preventable by using an anonymous VPN to connect to tor and streaming something over the VPN connection at the same time. Some of them support multi-hop, like mullvad, which will further complicate the timing analysis because of the aggregated traffic.
What i love about musk is that he is the best bad example. Maybe someday he’ll start a war with some country and then people will start to understand that no single person or group should hold this much power. Because there are also a handful of other people and groups with the same resources who choose to hide in the background.