howsetheraven
Curious to hear what your thoughts are of the “punishing death penalty”. For Demon’s Souls, sure, if you’re not great at the game it can be rather intimidating. Dark Souls has an equivalent system to Elden Ring where you can become human to enable multi-player, where dying just means you can’t co-op (or even be invaded). For all the others, it’s just a bit of health that you lose if at all(you can avoid it with items for tough spots).
But if it’s souls being on the ground that’s the issue, that’s also in Elden Ring so I’m confused.
Yeah, like the other comment said, it is literally virtual D&D, not like D&D. Watching a playthrough won’t even give you a fraction of the experience as it is very dependent on how you specifically want to solve problems so if you’re able to, I’d recommend holding off until you buy it.
What the hell is this brain rot garbage?
Your mistake is thinking dying is failure in those games when it’s literally just learning. It’s why Dark Souls is called “Prepare to Die”, it’sjust part of the game and it’s why there are checkpoints every 15m. When you die to some enemy hiding in a corner, you then know exactly where that enemy is next time.
It’s hard for me to grasp how new players approach the game at this point because it’s just ingrained, but it seems like you had the wrong idea about the mechanics and kinda entrenched yourself in that belief. Hope you come around.
I had it spoiled for me as well when the game launched. I didn’t consume any of the promotional material and didn’t see anything about it across my algorithm so fuck me right?
I don’t really care that it was spoiled, like you said it’s not integral. I do care about the flippant attitude that just because 100 other people knew about it already, that means you should too. Real “crabs in a bucket mentality”.