Avatar

it_a_me

it_a_me@literature.cafe
Joined
1 posts • 45 comments
Direct message

Custom license that doesn’t meet the FSF’s definition. Tldr restrictions on redistribution and minor restrictions on modification. It isn’t on fdroid’s main, but they host a fdroid compatible one with a out of date version of Grayjay

permalink
report
parent
reply

I’d look into the git-maintenance’s prefetch task. From what I understand, that is more or less what you are looking for. Then just run any old http(s) server and clone them from that https://git-scm.com/docs/git-maintenance

permalink
report
reply

A general sounds cool. If it isn’t difficult, maybe also switch #meta to a local only community unless there is a reason I’m not thinking of to keep it federated.

permalink
report
reply

There is also writefreely. It is fairly basic, but says it supports “publish[ing] to multiple blogs from one account”. Haven’t really used it, but it looks kinda cool imo

https://github.com/writefreely/writefreely

permalink
report
reply

I’m not an expert on btrfs, but I assume the inconsistencies come from deduplication, metadata, and maybe compression. I think some of them just count raw block storage, and some include the cost of metadata.

Traditional du assumes that each file takes up it’s full space on disk which isn’t always the case on btrfs. When using btrfs backed oci images, storage can easily appear multiple times higher.

I use btrfs filesystem usage /. I’m not sure that it is the “correct” way, but it works fairly well.

permalink
report
reply

Standard forgejo shoutout. It is a fork of gitea with more features following the foss philosophy. It is codeberg’s backend https://forgejo.org/2024-02-monthly-update/

permalink
report
parent
reply

You can still compile infinity from source with your own api key

permalink
report
parent
reply

I run stable diffusion in a docker container. Most kernels ships the required drivers, and you can install the rocm libraries inside a docker container to keep them from poluting the host.

Here’s my docker image, feel free to take a look. I won’t guarantee it’ll work for you, but hopefully it will give you some hints in the right direction. https://codeberg.org/it-a-me/auto1111-webui_rocm

permalink
report
reply

“real” bedrock modding is still in its infancy, but there is progress. LeviLamina is a framework that allows for a lot of server features that were previously more or less impossible. https://github.com/LiteLDev/LeviLamina

Bedrock modding at the moment is focused more on serverside software because, unlike java, the core game code runs natively rather than in a java virtual machine. That means client modifications are a lot harder and require duplicated effort for each platform. That’s without mentioning that the linux version of the bedrock server comes with debug symbols that aid decompilation.

Some client mods do exist though. We have onix, a dll injector that adds a lot of useful features. Unfortunatly it is not open source and it doesn’t support linux so I can’t speak for the quality or legality. People have also prematurely figured out shaders for render dragon(minecraft’s new universal rendering engine). Useless shaders adds redstone level indicators and better chunk borders. https://github.com/OEOTYAN/useless-shaders/releases

Some missing plugins people often want for bedrock are carpetmod and litimatica. Trapdoor tries to act similar to carpetmod and Sructura can also can more or less replace litimatica for simple usecases.
https://github.com/bedrock-dev/trapdoor-ll https://github.com/RavinMaddHatter/Structura/releases

For world modification and analysis, the most complete solution is rbedrock. It is very useful for world trimming, village cleanup, and creating fake structures, and other things https://github.com/reedacartwright/rbedrock

Finally, redstone and mob farms. For redstone, the biggest problems people have are missunderstanding the differences from java. The main one being that redstone processing happens in two distinct parts(producer tick and consumer tick). Pticks happen every game tick but cticks only happen on odd game ticks(like javas redstone ticks). During a ptick, redstone consumers are just added to an unsorted list to get powered on the next ctick. That leads to the random result that is often complained about.

Mob farms are limited primarily by our miniscule 24 mob cap(8 surface 16 cave). Recent advancements have allowed the use of split density(abusing the fact that bedrock mob caps only check 4 chunks in each direction) to help reduce the issue. The other two weird quirks are that structure spawning is screwy(I can go to more detail if desired) and mobs spawn on the northwest corder of the spawnable block.

Technical bedrock does exist, it is just a less developed field than java. Lmk if you have any questions, I can try to answer them or link to some discords that I’ve lurked in to learn this stuff

permalink
report
parent
reply

Slint has fairly decent docs and has worked fairly well for my small projects

permalink
report
parent
reply