Jérôme Flesch
I for one use and self-host Meshcentral. The GUI is ugly, but it works well.
In term of software compatibility, on Linux, you have the option of making chroots. Since the kernel devs makes a lot of effort to preserve compatibility, old software can still work fine. If I remember correctly, some kernel devs tested a while ago some really really old versions of bash, gcc, etc, and they still work fine with modern kernels.
Un peu quand même. Il parle de « remettre le travail et le mérite au fondement de la société », ce qui est juste une façon plus élégante de dire « bouhouh, plus personne veut travailler ».
Parce-que c’est bien connu que « Arbeit macht frei » et donc que le travail est une fin en soit … :-P
Baisser les cotisations sociales et l’impôt sur le revenu pour que le travail paie d’avantage, en compensant le manque à gagner pour les finances publiques par une hausse de la TVA.
Donc … travailler et gagner plus, pour finalement payer plus ? Chouette comme idée.
(…) en stabilisant le niveau des pensions de retraite en valeur absolue (…)
Alors qu’on a une inflation >5% ? Hébé, les p’tit vieux presque invalides qui peinent déjà à boucler leurs fins de mois vont adorer cette idée.
Bon après, le gars est président d’une boite de conseil. Je n’attend donc pas de lui d’avoir la moindre idée de la réalité du français moyen.
For those wondering, it also works with a Linux VM:
- Host: AMD Ryzen 9 3900X + Proxmox
- PCI passthrough for an Nvidia RTX 3060 12GB
- A Debian VM with 16GB and as many cores as the host have (if you set less cores, you will have to tune cpu affinity/pinning)
- An HDMI dummy
- I stream the VM to my office using Sunshine and Moonlight
It’s not easy to set up, but it works. I’m able to run some games like Borderlands 3 running at ~50FPS with a resolution of 1920x1080 with visual effects set to the max (important: disable vsync in the games !).
Only problem is disk access. It tends to add some latency. So with games coded with their ass (ex: Raft), the framerate drops a lot (Raft goes down to 20FPS sometimes).
Yes I would count this game as self-hosted (as long as you don’t need a third-party service to start it). And yes I agree it is a pretty wide definition. But at the same time, I really think there are a lot of good reasons to not dismiss it:
- I think it is the simplest form of self-hosting you can do and it is doable by anybody without much technical expertise. For people with little to no technical expertise, it’s the perfect gateway to self-hosting. All you need to start is a backup drive.
- For a single person, it’s actually the approach that often makes the more sense.
- And even for technical people, sometimes you just don’t want to deploy and maintain yet-another-service.
- And finally, you can still access your data when you’re offline.
To be honest, when it comes to self-hosting, I can’t shake this feeling that a lot of people are dismissing desktop apps immediately just because they are not cool nor hype anymore.
Regarding Syncthing, if I’m not mistaken, the Web UI can be opened to the network (most likely for headless servers) but by default it is only reachable through the loopback.
Regarding OP, for me, it wasn’t entirely clear at first whether they wanted network access or not. They clarified it later in comments.
It is “hosted” on your workstation. There is no need for a server-client relationship for self-hosting.
By requiring a server-client relationship, you’re making self-hosting uselessly hard to deploy and enforce a very specific design when others (P2P, file sync, etc) can solve the same problems more efficiently. For example, in my specific case, with Paperwork + Nextcloud file sync, my documents are distributed on all my workstations and always available even if offline. Another example is Syncthing which IMO fits the bill for self-hosting, but doesn’t fit your definition of self-hosted.