Les Orchard
he / him; semi-hermit in PDX, USA; tinkerer; old adhd cat dad; serial enthusiast; editor-at-large for http://lmorchard.com; astra mortemque superare gradatim
See also:
Hailing frequencies open!
Personally, I feel like most games that have a grind are kryptonite to me. Like, unless I really, really, really like the game loop to an obsessive degree - which is rare - I quickly get to a point where I’m like “I get it, now show me something new for crying out loud”.
This ropes in a vast number of games, alas. Occasionally, sure, I’ll find a grindy game is suddenly palatable to my brain. Like, there was a month or two I went gonzo for Warframe and played the same 3 maps repeatedly. But then I swore off the game for a year. Same for Diablo and any number of gacha games.
Some of my favorites are indie games that have a good fun loop and progression that doesn’t overstay its welcome.
A roguelike / roguelite like Hades drew me in for longer than expected, if only because I could shuffle up weapons and modifiers. Still kind of a repetition thing after awhile, but it had enough variety and novelty with each run to keep me engaged for good while.
Yeah, it would be nice if Mastodon eventually handled rendering group threads a little better and meet something like Lemmy part way. I can imagine that different kinds of services using activitypub will end up looking strange through each others’ lenses, but there could be some interesting crossovers
(Also I kinda forgot that my post from a mastodon instance would show up like a top-level post over here 😅)
In Control, the Hotel Ashtray maze:
spoiler
You put on headphones and some epic hard rock kicks in. (Old Gods of Asgard: “Take Control”.) The hotel hallways open up and transform into a surreal maze of twisting, sliding paths as you run through and hit a series of intense fights.
I’d never done the maze before, so I totally wasn’t expecting this: At the very end of it, basically unison with the in-game character Jesse, I said “That was awesome”