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mokpo

mokpo@lemm.ee
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Aside from the addons that come with blender (F2, Edge/ Loop/ Mesh/ Curve Tools, Node Wrangler, Import Img as Plane, Amaranth, etc… ) I really like these for making simple tasks much easier:

Image Paste lets you paste an image from the copy buffer as a textured plane or image empty etc…

Waveform Display displays the amplitude of any imported waveform (present in the VSE) in the dope sheet. Really useful when you’re animating with sound.

Sync Workspaces allows you to synchronize certain viewport settings across different workspaces. Must have!

Bulk Asset Tools for easier asset and catalog management without the need to open the respective asset files manually, if you want to sort and rename them.

Blender Launcher Not really an addon, but great if you want to download and organize different builds (no Mac version though)

a little off-topic, but I’ve noticed that it is impossible to comment here unless you specify the language in the dropdown. Maybe a bug on lemmy.world? (I’m on a different instance) It just shows you the ‘wait for it’ circle and everything you typed is gone once you hit cancel.

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That’s just how instancing works in blender. You put a geometry in the top socket and the geometry in the lower socket will be instanced on each of this geo’s points. For instance (hehe) if you had piped in a cube instead of a single point, you’d have 4 lines on each of its verts but the cube would disappear. To get them both to show you’d have to draw another noodle from the instancer object and add it to the instance on points node with a join geometry node afterwards.

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😄 You should post some photos of the prints. I’d really like to know, how the fine details come out. I’ve got a friend who is a passionate BB player. He’d die knowing how to do this… (he refuses to learn blender though. So he’ll never - hehe)

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Ok, I got it. What you are doing is called nested instancing (instancing on an instance) https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/instances.html#geometry-nodes-nested-instancing the page states:

Warning Only eight levels of nested instancing are supported for rendering and the viewport currently. Though deeper trees of instances can be made inside geometry nodes, they must be realized at the end of the node tree.

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I love it. Do you 3-D print these?

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Weird. I’m surprised that this is working at all. I thought there would be no points to instance on after creating the first instance. The simulation zone isn’t the culprit here though. The same happens here if i simply chain a few (7) instance on points nodes after another. I have to investigate this further. You can fix it by adding a realize instances node after the simulation. Be careful though. this gets ugly quickly :) And use radians if you pipe a vector into the rotation socket. -pi to pi should give you the 360° you are aiming for.

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Hello. Thank you for setting this up. So far I enjoy lemmy a lot more than reddit. Right now I am having trouble replying to a comment on a lemmy.world community. So this is a test post too.

✏️ got it. I had to choose a language in the drop down or it wouldn’t work (just in case someone else is having the same problem right now)

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I wonder if the person really won the newest iphone like it said in the blinking pop up window

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