mycus
Some stuff I decided to put on codeberg.
Also, high five if you recognize the fucking hell hole that is that background landscape.
there is virtualization so you can run windows on it and work with those pesky proprietary softwares, but yeah performance will never be better than running things directly (except games with shitty directx implementation that run better with dxvk, ie sekiro, elden ring), albeit it can get really close. If you’re into tinkering, this will not be a problem.
on that topic, I was considering giving cassowary a try since my partner uses some windows only software too, looked promising.
then there is the game problem, but really, unless you play something that uses anticheat that doesn’t support proton, you’re good to go.
I’ve been gaming on it for over three years now.
it’s been some time since I don’t fiddle with anything ai related (10 months), but I used hugging face spaces to test some uncesored stuff, but it’s trial and error. Some spaces allow it, some don’t.
I don’t know if it is still, but stable diffusion was the shit back then.
TOTK is one of the best games this year.
just how many appendages did that monstrosity had??
picture a square that is n times n, grid size 1. cut it diagonaly, you have n²/2, but that leaves out the bunch of triangles that are 1/2 each. how many of these triangles are there? n.
so we are left with n²/2 + n/2.
which is (n² + n)/2.
which is n(n + 1)/2.
edit.: maybe using an irl example like counting steps on a staircase and their area could help ilustrate it better, idk.
I like Tauon Music Box.
Python based. Relatively easy to compile. It’s also on flathub.
I mean, I don’t mind too much the lack of a grid system but I just can’t get used to the turn-less combat system of games like “Pillars of Eternity”, Tyranny or Pathfinder.
They are great, though. It’s just a nitpick I have.