neo [he/him]
Biohazard 4
In this case there is a fan HD texture pack for RE4 which I played through completely last year. RE4 had never looked or played better, IMO. You can also find the base game with the HD assets assembled by fitgirl and dodi, but the project’s page is here https://www.re4hd.com/
In some cases I think these games are better played on PCSX2, anyway. With improved rendering resolution, save states, and the ability to play on any platform the emulator supports it sometimes just plays better or easier than PC ports.
I like to think that every time I don’t buy a product, even if I don’t pirate it or even know that it exists, I am doing equally as much harm as pirating said product. As scaled by the however much a copyright violation fine is apparently worth ($150,000), I am personally liable for tens, if not hundreds millions in losses for Nintendo with all their games and consoles I didn’t buy or play.
As for me? I’m building my new life with that value.
I was being serious. I offhandedly expressed some excitement, in a comment I forgot I even wrote, about interviewing at a place that writes modern c++. Which, if you don’t know, c++11 and especially beyond has features to manage lifetimes, ownership, memory, and other important things just as Rust does (but it’s still C++, so of course it has all the baggage C++ must carry and a compiler that doesn’t enforce any of this).
But you rushed at the opportunity to be a complete ass about it and insult me for no reason. Presumably you also dismissively assumed I’ve never written Rust. Or that in 2024 the Rust jobs are so overflowing that I can just take my pick at one at my own leisure. As if my first preference is to write software in a language that still requires forward declarations.
Yeah. You had such a good point, though. I really would rather not have an income in favor of writing perfectly memory safe software that nobody uses. Surely you have advice on that?