![Avatar](/_next/image?url=https%3A%2F%2Flemm.ee%2Fapi%2Fv3%2Fimage_proxy%3Furl%3Dhttps%253A%252F%252Flemmy.ca%252Fpictrs%252Fimage%252F708e291d-4ed9-4109-9210-51603879b977.png&w=3840&q=75)
![Avatar](/_next/image?url=%2Flemmy-icon-96x96.webp&w=3840&q=75)
olicvb
olicvb@lemmy.ca
Joined
2 posts • 262 comments
4 points
OMG over the hedge is exactly why I always use Steve when naming random things
Saw this article a bit back: https://arstechnica.com/tech-policy/2024/07/glaze-a-tool-protecting-artists-from-ai-bypassed-by-attack-as-demand-spikes/
Looks like this will be a constant battle
what’s up with this being from 2 years ago? Still relevant i guess
“Your brain can’t accept that you’re moving in the game while in real life you’re staying still. It made it impossible to play for more than 30 minutes without feeling like I was about to die.” he says. But otherwise, he liked it.
I.E. Standard VR struggles, would happen in every other locomotive type VR games