Avatar

relic_

relic_@lemm.ee
Joined
2 posts • 28 comments
Direct message

Historically, AI has found and used exploits. Before OpenAI was known for chatgpt, they did a lot of work in reinforcement learning (often deployed in game-like scenarios). One of the more mainstream training strategies (pioneered at OpenAI) played sonic and would exploit bugs in the game, for example.

The compute used for these strategies are pretty high though. Even crafting a diamond in Minecraft can require playing for hundreds of millions of steps, and even then, AI might not constantly reach their goal. Theres still interesting work in the space, but sadly LLMs have sucked up a lot of the R&D resources.

permalink
report
parent
reply

The challenge is that AI for a video game (even one fixed game) is very problem specific and there’s no generalized approach/kit for developing AI for games. So while there’s research showing AI can play games, it’s involved lots of iteration and AI expertise. Thats obviously a large barrier for any video game and that doesn’t even touch the compute requirements.

There’s also the problem of making AI players fun. Too easy and they’re boring, too hard and they’re frustrating. Expert level AI can perform at expert level, which wouldn’t be fun for the average player. Striking the right difficulty balance isn’t easy or obvious.

permalink
report
reply

This is the real issue. Companies/shareholders won’t accept stable profits, so they will do anything possible to increase profits. AD-free subscriptions will be a thing of the past in the next 10 years and we will be right back to cable. Bundled subscriptions with cancellation terms and ads.

I also need to also underscore that the vast majority of profits are NOT going to the people who actually create the content, so these increases are just lining the pockets of shareholders and executives.

permalink
report
parent
reply

I won’t aim to change your mind but I’ll add that one of the reasons they’re so expensive is, at least in the US, there is simply a struggle to build mega engineering projects. From project management to the blue collar skills required (nuclear isn’t the only large scale engineering project with cost overruns). Things were more favorable in the 80s when plants were built somewhat regularly and the country had collective experience completing these projects.

Renewables are similar too on both the installation and design side. More experience in manufacturing, developing, and installing helps to lower costs.

permalink
report
parent
reply

Worth mentioning it’s actually quite small by mass (only 1% or so of what goes in), but only a few places actually separate out those isotopes.

permalink
report
parent
reply

You gain brouzouf…

permalink
report
parent
reply

Late to reply but the issue was fixed.

permalink
report
parent
reply

Doesn’t work for me at all on Ubuntu, but nice to see they’re finally getting a Linux client out.

permalink
report
reply

Is there enough gear/experience to just skip the open world stuff? It wasn’t clear to me when playing if I would hit a wall and needed to grind on the open world to progress.

permalink
report
parent
reply