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sub_o

sub_@beehaw.org
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Castlevania Symphony of the Night is my go to. It has a pretty good pacing, with enough new things being thrown at you. Also since it’s Igavania, there’s a joy of finding new weapons / equipments, that’s kinda lacking in pure metroidvania.

As you grow older, your eyesight worsens, and sore joints are becoming a common occurrence. So, I prefer it to newer waves of souls-like metroidvanias that require too much dexterity or precision platforming.

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The original Final Fantasy 7. The gameplay is not difficult and straightforward, the story is still interesting, not too cookie cutter, compared to some SNES RPGs. It also has enough bells and whistles (e.g. cool limit breaks, summons) that might entice you to keep playing the game till the end.

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3 is very slow. 4 is better, but still dated. And I couldn’t finish 5. If you haven’t tried 0, go play that one, it’s the best game of the series. 6 is good closure to Kiryu’s saga.

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Twitch tried to implode a few days ago. I’m hoping for YouTube, it’s too much of a monopoly.

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Yeah, totally expecting that. His aim of buying twitter, is to prop up a republican presidential candidate / authoritarians in other countries that can help him evade taxes and get more subsidies.

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Chrono Cross is my favorite.

Dream of the Shore Near Another World makes me tearful every time I listen to it.

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why would developers spend time making a native port when this is free and It Just Works

Sadly it’s not. IIRC:

First, the main part of this toolkit is to create an automated translation from DirectX 12, including the metal shader equivalents. However since the instructions / shades automatically generated, they are highly inefficient. Thus, they perform sub par (low framerate, buggy), and require developers to polish them, optimize them according to the machines. But large part of the job is done for them, at least for testing.

Second, currently, in order to run those games, you need to download the exe file of the game, download dependencies, and run many commands manually from terminal, it’s not user friendly at all. Also, it requires user to buy the Windows version of the game in the first place, thus the need to download windows version of steam, etc, etc.

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I’m actually excited for this.

Not expecting much of the latest AAA games being ported over, but excited for older games, that are either broken when Mac abandoned 32-bit, or titles that could have been ported over but didn’t because Apple didn’t care much about gaming.

Also I wonder if this porting toolkit could help with the development of emulators. Citra had issues with Mac, and even now OpenEmu is having issue with the shaders.

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Wait, this looks very nifty. But digital blood pressure monitor with air pump is quite cheap nowadays and very easy to get one.

Also this seems to be the extension of measuring heartbeat with camera + flashlight that was out there like 10 years ago (you measure it by placing your thumb over your phone’s camera). I wonder if eventually smartphone maker would just have it built in.

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