theJWPHTER88
A semi-nomadic online traveller from Verdigris, archiving, connecting and creating as much as he can.
Also a budding architect, visual artist, and demoscene musician at heart.
You can also see me down Masto-raft at @jupritona, and Fanlore (JWPH) and Newgrounds (that1verdeian).
This is just the latest of a barrage of instances whereupon justice does not compromise at all, regardless of circumstance or side, and moreso upholds the rights of the truly hapless, as well as those who continually campaign for humanity’s good, over those who campaign only for themselves and their ill-gotten wealth and power.
This is a simple yet effectively-down-to-earth meme right here. Not all conflicts and problems have to be responded with abject rage and negativity; humility, a willingness to listen with caution, and most of all, an eagerness to explain and discern beyond the bubble like your favorite high school/collegiate instructor would, are all that it takes for positive and fruitful conversations and engagements, especially in online rafts like the ones we currently have built down here.
With how us humans, regardless of social standing, continue to develop our entire civilization, especially with our immediate surroundings, for the past several centuries, the rate at which we are doing so has been slowly speeding up with newfound technologies and measures, a side effect that of which has been slowly replacing the sweet, calming ambience of nature itself with the brutalist, artificial statis of urban life, without much regard to the creatures we are supposed to take care of and equally preserve for generations to come.
Truly, if we do not ever strive and make pushes towards a sort of a humane-ecological balance, alongside tackling greed as a major factor in this critical climate crisis, we might as well see the Earth’s natural resources go “Stand Still, Stay Silent”.
Modular synthesis, archiving, lost media, and most of all, rhythm game lore.
Admittedly, although I only had experienced the east-side path during said time, I had absolute laughs on vivid/statis’ AF2024 update, itself founded on the now-perennial “grode” inside joke, perpetuated by a certain A-Saph as the major driving force.
Ryceam and Phigros’, on the other hand, are on the same levels of buffonery as the aforementioned act, the latter also laughing out at the newest additions that were BRAIN HACKER and Cycle of Retribution (that , however, I did not get to enjoy myself due to time issues).
I’ve been entirely mostly off from OMORI these days, and still on vivid/statis, wherein I still seem to stagnate at my current ability to clear Classes 2 and/or 3 on Course Mode, as well as raising my personal skills and score on Middle charts past Level 6-9+, just for that last requirement on the final Final Landing song’s equivalent chart.
Considering its merits as a meaty scifi story (involving realities, personas, and other relevant technological aspects) nestled within a 4-key rhythm game, I think vivid/statis would fare decently as a standalone novel, along with some tweaks to adapt and interpret the ARG-esque bits whenever possible.
I’d say my personal faves are that of OMORI, Sayonara Wild Hearts, Sky: Children of the Light, and the two OXENFREE titles.
Those last seven days? Mostly vivid/statis (PC) and Shattered Pixel Dungeon (mobile).
In particular, for the former, I’ve been slowly improving myself in recognizing medium-to-hard charts and beating them, mostly of the Middle difficulty, although I found the Cyclical Rebellion one quite hard to maneuver, requiring extra reflex time to get through the tricky sections. Story-wise, I held off from experiencing the second-to-last episode of Chapter 3 until I can build up the stamina and patience needed for its corresponding boss song chart (of which I’m either gunning for Opening or Middle, owing to my rather newbie-status in serious, well-polished 4k rhythm games in general), but from what much I had gleaned out of, from the game’s official Discord hub, there’s a lot going on behind the scenes, particularly on the main characters’ dimensional dilemma and the concept of “cycles”. Gameplay-wise, I still am grappling over the fact I get more early notes, and less late ones, than a stable balance, but I attribute it mostly to my proficiency and a rather minor irregular rhythm/beat following.
As for my own backlog, though, I still have the unplayed demo for Until Then, as well as OMORI, and Disc Room, the last of which I haven’t touched upon since my last playthrough some three years back.