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tidy_frog

tidy_frog@lemmy.world
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Also, they’ve been trying to figure out how to bundle the digital copy with the physical books for some time. This solves the problem entirely.

You want a physical book? Buy it new and you get the digital.
Buy it used and you can buy the digital copy separately if you want it.

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Because its a piece of a dead god the crystal exists in both the dream and the real world simultaneously. This means one of two things:

  1. They have to steal the crystal in both the dream and the real world at the same time if they wish to abscond with it.
  2. Stealing the crystal in the real world becomes a lot easier if they steal it out of the dream first because, like Freddy Kruger, if you have the crystal in your possession when you wake from the dream it will be in your possession in the real world allowing you to bypass all that real-world security (the magi haven’t figured that technicality out yet).

Getting the fighter out of the dream, or into a state in the dream where he can then proceed to escape with the crystal involves finally killing the invincible goliath in the dream, which cannot be done alone.

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Yeah…there’s no way this goes live.

…I hope.

Some of the bard stuff is just bonkers.

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I think that a martial class’s biggest ability should be universally available at level 17 because that’s when casters get access to 9th level spells.

I also think that pure casters should not get big class-abilities beyond level 3 or 4. Their 7th, 8th, and 9th level spells already are huge game-changers. They don’t need to double-down for no reason.

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The idea of playing in a game all the way from 1 to 20 is the dream, but the circumstances in which that can happen are incredibly rare.

Not really. It just takes patients and a regular gaming schedule.

Getting WotC to release adventures supporting anything above level 13 would help too.

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All that happens then is level 10 becomes the new level 20. Either you never reach level 10, or you hit level 10 early enough that you start needing some kind of post-level-cap advancement system.

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I think some of WotC’s design philosophy with 5.5 is about encouraging faster progression so that more groups do get to 20.

Here’s hoping they bother to write some fucking adventures that go above level 11. Faster progression isn’t going to matter if they don’t actually support the gameplay in any way, shape, or form.

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The only reason this is a “house rule/variant” is because everybody allows the optional rules by default and doesn’t understand what “optional” or “check with your DM first” means.

I don’t allow multi-classing. Subclasses do it better and are actually balanced. When I don’t disallows multi-classing I get 1-3 hexblade dips every group because of how OP the dip is.

I’ve had a ton of Paladin/hexblades, more than a few Wizard (Bladesinger)/hexblades, and even a rogue/hexblade with a fucking double-scimitar.

I’m sick to death of hexblades.

Fuck hexblades. No more multiclassing in my games. Assholes abused it so much it’s no longer an option because I like my hair where it is, and the alternative is for me to quit DMing altogether.

…and nobody else seems willing to run the fucking game…

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Maybe it’s out of hand because there’s only one printer there? Needs more printer?

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