usernamefactory
I grew up with this variation on my C64. Good times. https://gaming.trekcore.com/startrekc64-1/
I’ve also come across this mashup with 25th Anniversary, which looks like great fun: https://emabolo.itch.io/super-star-trek-25th
Nah, Picard was the gross one. He made the decision to date a subordinate in Lessons, and it ended with the woman in question transferring to another ship.
Kirk pointedly kept it in his pants when it came to the women under his command (unless he was under the influence of an alien virus, or artificial memories, or personality altering transporter accident…)
At a very basic level, the concept could work - jump into the future to show how the crew’s adventures are remembered. Babylon 5 succeeded at the same kind of idea for their excellent Season 4 finale.
But B5 showed that the characters left a profound and enduring legacy. In These Are The Voyages, Riker consumes the story of Trip’s death like it’s a mildly engaging episode of a daytime soap - between the scenes of a better episode that works much better without the addition. It’s just the worst execution you could imagine.
I’m talking about situations where my meaning would become clear if I weren’t interrupted before I finished what I was saying.
It’s fine, though. I’m learning to front-load my main points. Instead of trying to say “Hey, I know we said we’d clean the basement this weekend, but I think it’s more important that I spend that time fixing the car,” and getting interrupted with thoughts about the basement before I’m able to mention the car, I try to say “I’d like to work on the car this weekend. I think the basement can wait.” Takes practice, though.