wclinton93
But just blacking out doesn’t explain why Alfira just ends up dead back at camp in the morning immediately after I send her away. My companions also all see me send her away and yet they all blame me for her death despite that fact. Yes I have blood on me but I also have a disemboweled corpse next to me so it would be weirder if I didn’t. Also, Alfira isn’t even physically in my camp. What, is my 8 dexterity war cleric supposed to have snuck into the grove, kidnapped her, snuck her into my camp, and killed her in a single night without anyone noticing?
I can’t even think in my own head (in character) that I didn’t do it. None of it makes sense with that “send her away” dialogue option. I’m fine with the forced story death, but this scene just makes no sense all around. Have her die after the party, when I may actually have a connection with the character, instead of it just being a character I told to fuck off twice. It all doesn’t make sense.
Also, save scumming has nothing to do with this conversation, but if you can save scum out of any consequence in Baldur’s Gate then why play the game at all by your logic.
Not up to that point. For instance, when you meet gale in the portal, you are given dialogue choices that can lead to different outcomes. Picking the fairly deranged option ends up with gale losing a hand while picking the normal option progresses the conversation normally. In the Alfira scene, you are given dialogue options (including the option to send Alfira away from camp) but none of them matter. They all lead to her appearing in camp the next morning, dead, no matter how illogical that is. At that point, just give me a cutscene showing Alfira arriving at camp at don’t give me any dialogue options to send her away. What’s the point of them?
Except you have control in the rest of the DU story (according to another comment here). You have agency over those actions (like the dialogue choice that leads to Gale losing or keeping a hand) or at least have a DC to resist the urge. In this situation, the game gives you an option that, logically, should avoid this happening but decides to ignore that choice. That’s why it doesn’t seem like it fits.
I’m not talking about his backstory. I’m talking about his story within the game. Larian provides you with a choice of multiple speech options in this situation, including the option to send Alfira away. If you choose that option, the game essentially decides to ignore your choice and railroad this death into the story in a way that doesn’t make sense. Personally, I play an RPG to make choices within a story. If the game then discards those choices, why give them in the first place?
Fairphone 4 seems to be offered in the US through a company called Murena. Looks like a solid option. https://murena.com/murena-fairphone-4-is-now-available-in-the-usa/
He is also sharing some really interesting behind the scenes tidbits, like how he did the body mocap for all of the character creation motions.
Parchment is better for heat, wax paper is better with sticky stuff. My mom uses it to roll cookie dough into cylinders. Then she can refrigerate them and unroll it cleanly to cut into discs so she doesn’t have to form dough balls by hand. If you need a permanently-non-stick, moldable surface, wax paper is pretty good.
I reload a lot. If failures led to interesting outcomes more often then I’d stick with them, but they usually just lead to combat.