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wewechoo

wewechoo@kbin.social
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Operator Stage Stat Buff Special Buff
Silence The Paradigmatic 1 HP, ATK Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% –> 100% of ATK)
2 HP+, ATK Talent Upgrade: Increases max HP for all allies within Attack Range, allies with less than 50% HP within Attack Range recover HP equal to a greater percentage of Silence’s ATK every second. This effect is doubled for [Rhine Labs] operators
3 HP++, ATK++ Talent Upgrade: Increases max HP for all allies within Attack Range further, allies with less than 50% HP within Attack Range recover HP equal to an even greater percentage of Silence’s ATK every second. This effect is doubled for [Rhine Labs] operators
Tsukinogi 1 ATK, DEF Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% –> 100% of ATK)
2 ATK+, DEF+ Talent Upgrade: Apply a greater percentage of Shelter effect and increases DEF for allies within range with less than 40% HP
3 ATK++, DEF++ Talent Upgrade: Apply an even greater percentage of Shelter effect and increases DEF further for allies within range with less than 40% HP
Nine Colored Deer 1 ATK, DEF Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% –> 100% of ATK)
2 ATK+, DEF+ Talent Upgrade: Apply a greater percentage of Shelter effect to allies within range with less than a higher percentage of HP
3 ATK++, DEF++ Talent Upgrade: Apply an even greater percentage of Shelter effect to allies within range with less than an even higher percentage of HP
Quercus 1 HP, ATK, DEF Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% –> 100% of ATK)
2 HP+, ATK+, DEF+ Talent Upgrade: Apply a greater percentage of Shelter effect to allies within range with more than a lesser percentage of HP
3 HP++, ATK++, DEF++ Talent Upgrade: Apply an even greater percentage of Shelter effect to allies within range with more than an even lesser percentage of HP
Almond 1 HP, DEF Trait Upgrade: Can Shift enemies by using skills. Can be deployed on Ranged Tiles. While being pulled, enemies take Arts damage proportional to the distance traveled
2 HP+, DEF+ Talent Upgrade: Immediately recovers more SP when activating her skill for the first time in battle
3 HP++, DEF++ Talent Upgrade: Immediately recovers even more SP when activating her skill for the first time in battle
Saga (Module 2) 1 ATK, DEF Trait Upgrade: Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
2 ATK+, DEF+ Talent Upgrade: Increases damage dealt against enemies with less than 50% HP; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets
3 ATK++, DEF++ Talent Upgrade: Increases damage dealt against enemies with less than 50% HP further; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets
Ch’en (Module 2) 1 ATK, DEF Trait Upgrade: Normal attacks deal damage twice, Attacks ignore 70 DEF
2 ATK, DEF+ Talent Upgrade: ATK increases further; DEF increases further; Physical Dodge increases further
3 ATK++, DEF++ Talent Upgrade: ATK increases even further; DEF increases even further; Physical Dodge increases even further
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Yeah my bad, I changed it to IS#4 now.

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Additional details about Eyja2 and Swire2:

##Eyja2

Talent 1

  • When first talent is stacked, duration is refreshed

S1

  • The elemental damage recovery per second also applies to operators that cannot be healed by other units (e.g. Musha subclass)

S2

  • All units within Attack Range (including operators that cannot be healed by other units) will share the shield provided by the Elemental Barrier

  • Skill priority is -2000

  • The shield amount provided by the Elemental Barrier is based on Eyja’s ATK when activating her skill

  • If there is already an Elemental Barrier present, reactivating this skill will reset the barrier’s shield amount and duration

S3

  • When skill is activated, vision shrinks to her own tile

  • Priority selection: Units that haven’t been selected by this skill yet > Unit with the lowest HP percentage > Unit with the lowest elemental value > Unit that is deployed earlier

##Swire2

Talent 2

  • When Talent 2 is triggered, gains 0.01s of Undying. Healing effect is triggered after Undying effect ends

  • When redeploying, resets the DP cost needed to trigger Talent 2

S3

  • Pushes out radially, Gold Coins are fired at an interval of 0.07s

Credits: PRTS

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