wewechoo
Operator | Stage | Stat Buff | Special Buff |
---|---|---|---|
Silence The Paradigmatic | 1 | HP, ATK | Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% –> 100% of ATK) |
2 | HP+, ATK | Talent Upgrade: Increases max HP for all allies within Attack Range, allies with less than 50% HP within Attack Range recover HP equal to a greater percentage of Silence’s ATK every second. This effect is doubled for [Rhine Labs] operators | |
3 | HP++, ATK++ | Talent Upgrade: Increases max HP for all allies within Attack Range further, allies with less than 50% HP within Attack Range recover HP equal to an even greater percentage of Silence’s ATK every second. This effect is doubled for [Rhine Labs] operators | |
Tsukinogi | 1 | ATK, DEF | Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% –> 100% of ATK) |
2 | ATK+, DEF+ | Talent Upgrade: Apply a greater percentage of Shelter effect and increases DEF for allies within range with less than 40% HP | |
3 | ATK++, DEF++ | Talent Upgrade: Apply an even greater percentage of Shelter effect and increases DEF further for allies within range with less than 40% HP | |
Nine Colored Deer | 1 | ATK, DEF | Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% –> 100% of ATK) |
2 | ATK+, DEF+ | Talent Upgrade: Apply a greater percentage of Shelter effect to allies within range with less than a higher percentage of HP | |
3 | ATK++, DEF++ | Talent Upgrade: Apply an even greater percentage of Shelter effect to allies within range with less than an even higher percentage of HP | |
Quercus | 1 | HP, ATK, DEF | Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% –> 100% of ATK) |
2 | HP+, ATK+, DEF+ | Talent Upgrade: Apply a greater percentage of Shelter effect to allies within range with more than a lesser percentage of HP | |
3 | HP++, ATK++, DEF++ | Talent Upgrade: Apply an even greater percentage of Shelter effect to allies within range with more than an even lesser percentage of HP | |
Almond | 1 | HP, DEF | Trait Upgrade: Can Shift enemies by using skills. Can be deployed on Ranged Tiles. While being pulled, enemies take Arts damage proportional to the distance traveled |
2 | HP+, DEF+ | Talent Upgrade: Immediately recovers more SP when activating her skill for the first time in battle | |
3 | HP++, DEF++ | Talent Upgrade: Immediately recovers even more SP when activating her skill for the first time in battle | |
Saga (Module 2) | 1 | ATK, DEF | Trait Upgrade: Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies |
2 | ATK+, DEF+ | Talent Upgrade: Increases damage dealt against enemies with less than 50% HP; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets | |
3 | ATK++, DEF++ | Talent Upgrade: Increases damage dealt against enemies with less than 50% HP further; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets | |
Ch’en (Module 2) | 1 | ATK, DEF | Trait Upgrade: Normal attacks deal damage twice, Attacks ignore 70 DEF |
2 | ATK, DEF+ | Talent Upgrade: ATK increases further; DEF increases further; Physical Dodge increases further | |
3 | ATK++, DEF++ | Talent Upgrade: ATK increases even further; DEF increases even further; Physical Dodge increases even further |
Additional details about Eyja2 and Swire2:
##Eyja2
Talent 1
- When first talent is stacked, duration is refreshed
S1
- The elemental damage recovery per second also applies to operators that cannot be healed by other units (e.g. Musha subclass)
S2
-
All units within Attack Range (including operators that cannot be healed by other units) will share the shield provided by the Elemental Barrier
-
Skill priority is -2000
-
The shield amount provided by the Elemental Barrier is based on Eyja’s ATK when activating her skill
-
If there is already an Elemental Barrier present, reactivating this skill will reset the barrier’s shield amount and duration
S3
-
When skill is activated, vision shrinks to her own tile
-
Priority selection: Units that haven’t been selected by this skill yet > Unit with the lowest HP percentage > Unit with the lowest elemental value > Unit that is deployed earlier
##Swire2
Talent 2
-
When Talent 2 is triggered, gains 0.01s of Undying. Healing effect is triggered after Undying effect ends
-
When redeploying, resets the DP cost needed to trigger Talent 2
S3
- Pushes out radially, Gold Coins are fired at an interval of 0.07s
Credits: PRTS