Avatar

xylogx

xylogx@lemmy.world
Joined
119 posts • 226 comments
Direct message

The increase is over 6 years. The real fight is over automation. Fully automated docks need no workers.

permalink
report
parent
reply

It stings at first, but once you realize you can now play all of the classics on emulators it helps take the pain away.

permalink
report
reply

You likely can’t do equity investing but you might be able to buy their bonds:

https://www.ndb.int/news/ndb-launches-new-usd-1-25bn-3-year-green-bond/

Seems like a bad idea to me. If you want to diversify buy index funds and ETFs.

permalink
report
reply

The classic arcade game Venture. Go ahead, make my day:

https://archive.org/details/arcade_venture#

Venture is a 1981 arcade game by Exidy. The goal of Venture is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the “Hallmonsters”, according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. In this way, the Hallmonsters serve the same role as “Evil Otto” in the arcade game Berzerk. The more quickly the player finishes each level, the higher their score. The goal of each room is only to steal the room’s treasure. In most rooms, it is possible (though difficult) to steal the treasure without defeating the monsters within. Some rooms have traps that are only sprung when the player picks up the treasure. For instance, in “The Two-Headed Room”, two 2-headed ettins appears the moment the player picks up the prize. Players die if they touch a monster or the corpse of a monster. Dead monsters decay over time and their corpses may block room exits, delaying the player and possibly allowing the Hallmonster to enter. Shooting a corpse causes it to regress back to its initial death phase. The monsters themselves move in specific patterns but may deviate to chase the player, and the game’s AI allows them to dodge the player’s shots with varying degrees of “intelligence” (for example, the snakes of “The Serpent Room” are relatively slow to dodge arrows, the trolls of “The Troll Room” are quite adept at evasion). The game consists of three different dungeon levels with different rooms. After clearing all the rooms in a level the player advances to the next. After three levels the room pattern and monsters repeat, but at a higher speed and a different set of treasures.
\

Released
1981

permalink
report
reply

Sucks to suck I guess.

permalink
report
parent
reply

Except for tha time with Windows 8 where they tried to get rid of them.

permalink
report
parent
reply