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30 points

That’s mostly true, except for games made specifically harder so that you’d have to rent them multiple times (eg: ActRaiser 2 NTSC-U/C / SNES is much harder than its NTSC-J / SFC counterpart).

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27 points

games made specifically harder so that you’d have to rent them multiple times

Fucking BattleToads

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14 points
2 points

I didn’t know they artificially ramped up the difficulty! That game had a reputation when we were kids! Thanks for sharing

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1 point

Yeah but damn near nothing in gaming feels as satisfying as beating Battletoads, so there’s value in the trade-off

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8 points

That’s mostly true, except for games made specifically harder so that you’d have to rent them multiple times

Wait this was a thing game designers actually to into account? I’ve never heard this

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17 points

Probably some games did after the home rental market got started, but a lot of older games were difficult specifically to extend the experience. Cartridge storage was small, so if it was too easy you’d get through all 10 levels in less than a day and then feel like you hadn’t got very much for your money.

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6 points

Well I guess I am just wondering how more rentals from a video store would benefit the developers financially? I mean I’m sure I could research but surely game studios didn’t get any kind of percentage from the rental places based on how many times a title was rented right?

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2 points

There was definitely the occasional tom-foolery with publishers and designers here and there but it was also generally never at the expense of game play.

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6 points

Except there were so many Japanese games not brought to the west because they were deemed too difficult for western gamers.

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3 points
*

You say this like you’re correcting the person you’re responding to, but they didn’t dispute this. Both can be true.

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1 point

Both were true!

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6 points

The game companies also wanted gamers to call their hotline if they get stuck, where they would charge by the minute to give tips (and they weren’t known for their brief calls).

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3 points

Did game companies get royalties from rentals? I though the idea was that you’d want to buy it if you couldn’t beat it in a rental period

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1 point

I thought that was the case, but looking into it now, I can’t seem to find evidence of it… So it might some rumour I’ve read somewhere about that game, hu, I’m not sure now.

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2 points

But is making a game harder to discourage rental and encourge purchasing stealing your quarters? Id argue no. You still get value if you renting the game, and the idea of rentals is really that if you like it then you pay to own it.

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