That’s mostly true, except for games made specifically harder so that you’d have to rent them multiple times (eg: ActRaiser 2 NTSC-U/C / SNES is much harder than its NTSC-J / SFC counterpart).
games made specifically harder so that you’d have to rent them multiple times
Fucking BattleToads
Don’t forget Lion King!
https://www.cbr.com/lion-king-brutally-difficult-platformer/
I didn’t know they artificially ramped up the difficulty! That game had a reputation when we were kids! Thanks for sharing
That’s mostly true, except for games made specifically harder so that you’d have to rent them multiple times
Wait this was a thing game designers actually to into account? I’ve never heard this
Probably some games did after the home rental market got started, but a lot of older games were difficult specifically to extend the experience. Cartridge storage was small, so if it was too easy you’d get through all 10 levels in less than a day and then feel like you hadn’t got very much for your money.
Well I guess I am just wondering how more rentals from a video store would benefit the developers financially? I mean I’m sure I could research but surely game studios didn’t get any kind of percentage from the rental places based on how many times a title was rented right?
Except there were so many Japanese games not brought to the west because they were deemed too difficult for western gamers.
You say this like you’re correcting the person you’re responding to, but they didn’t dispute this. Both can be true.
Did game companies get royalties from rentals? I though the idea was that you’d want to buy it if you couldn’t beat it in a rental period