Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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16 points

Doesn’t STS run on Java, not Unity?

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75 points

StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).

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37 points

Don’t know what engine they used for STS, but apparently they were making STS 2 on Unity:

At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

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35 points

STS was Java running on libgdx.

STS2 will be C# on Godot.

Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4

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9 points

Sorry, you have been blocked

You are unable to access medium.com

Great website.

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16 points

YOU KNOW WHAT YOU DID

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3 points

What the heck did you do to get blocked by Medium.com?!?

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-1 points

libgdx

Which is a game dev library for Java, so OP was right.

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16 points

From the article:

At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

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14 points

Perhaps they were saying they started on unity and decided to migrate to Godot instead

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