Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

152 points

Good for them. Respect++.

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11 points

@surely_not_a_bot will remember that

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128 points

I’ve got to imagine Epic is pretty pissed at Unity right now. Both had a pretty sweet gig “competing” against each other.

But since Unity’s brain-dead maneuver, we suddenly have a foss alternative to both, and they might actually have to innovate now.

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59 points

As much as I like to shit on Epic, but UE 5.x is pretty much innovative with each minor release. Watching the release videos of what the engine can do in realtime is always impressive. They are used as realtime backgrounds for movie sets.

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15 points

Unreal 5 is… unreal.

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-12 points

I think it’s funny you try to show how good the game engine is by saying it’s used in movies. Like sure it’s impressive, but graphics don’t make a game. Give me one good game with simple graphics built in Godot, rather than 100 fancy locking $80 micro-transaction infested always online games.

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20 points

Your argument has nothing to do with UE5‘s or Godot‘s strengths and weaknesses. You could literally flip it and it would make just as much (or little) sense: Give me one good asset library game in UE5, rather than 100 custom asset containing $80 micro-transaction infested always online Godot games. See? The argument doesn‘t actually say much about the engines, just about monetization which you can handle completely independently from the software. If your project makes a million or less, UE5 is free to use for anyone. That makes it pretty good for tiny indie devs and hobbyists actually.

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13 points

Do you mix game development with engine? Of course an engine doesn’t make an innovative game by itself. An engine is - hence the name - only the means to an end to help develop a game. Innovative games are all over the place in regards to the engines they use; from in-house/custom to products like unity, unreal, etc.

That you have the impression that engines like UE and Unity are “less innovative” by judging released games just shows how many games are developed using these engines - especially Unity. It’s so damn easy to build games with it, that many people do, even when they only build something simple. And that’s fine … it means that more people can channel their creativity into game development, even when it doesn’t yield anything ground breaking.

It also shows, though, that developers can focus more on the game development and have to deal less with engine development and now even asset creation, since these engines also bring asset catalogs. So it’s really quite a good time to dive into game development, which fosters creativity and in the end there will also be innovative games among them.

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38 points

Yes but at the same time Unreal doesn’t really compete with Unity at all when it comes to 2D games. Unreal is primarily meant for 3D games and maybe you could make a 2D one work in it but Unity has a lot more resources for 2D games. That’s why games like this switched to Godot instead of Unreal cause Unreal wasn’t really an option. I could be wrong but when Ive made some projects in Unreal it didn’t really seem to have any options for 2D games like Unity has.

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12 points
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It’s got all of the functionality you need but nothing in UE is “boilerplate” for 2D, meaning they don’t have the functions built for you to use out of the box. Godot has all the boilerplate for a complete novice to use after a few tutorials videos. Haven’t used Unity for maybe a decade so idk about them.

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9 points
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Unity’s modus operandi is to develop a feature halfway and then deprecate it and replace it with something that’s not yet released. Such a mess of a product.

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18 points
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Unity wasn’t innovating but I think it’s unfair to say that epic were not.

Part of the problem is that Unity don’t actually use their own engine.

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17 points

Considering Epic is funding Godot iirc, I’m sure they’re more than happy with their competitor shooting themselves in the foot.

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9 points
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No mention of Epic in Godot’s transparency report.

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7 points

Oh, seems like it was a one time thing then. Apparently they got a grant in 2020 and that was it.

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81 points

Unity HQ be like

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43 points

I hecking love working with Godot btw, nothing is perfect but man is it glorious shiny FOSS and extremely usable!

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17 points

And it’s going to get so much better with more people flocking to it!

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2 points

What I love most about Godot is that it doesn’t give a fuck whether you want to use python-like code or write your own libraries in C#/C++. 10 minutes and you’ve got something working.

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4 points
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I can’t even imagine how that backend must look, 🤣 I work 100% in GDscript, but it’s really cool to hear : “Yeah it’s about 30% GDscript and 70% C++”

Coming from Java, I personally love how signals work between classes. Friggin hated my getters and setters, and the way signals work in Godot is just like how my brain thinks about that problem, so very easy to use and understandable.

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57 points
Deleted by creator
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31 points

Whoa whoa whoa. Thats some dangerous words. Slay the Spire is highly addictive.

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9 points

I just bought it for my phone a couple days ago, and it sucked up my weekend.

Just one more game!

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7 points

One of us! One of us! CAW CAWW!

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-7 points
Deleted by creator
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3 points

Lol! yeah! What sort of nerd do you have to be to enjoy card games? And sports games? Like, go outside, brah. When I get my game on, it’s usually CoD on my Xbox. Headshot after headshot, teabag after teabag. It’s just something else, you know? Not something you can get by playing a card game or some rts or something where someone else is doing the shooting for you… Like… Get some skill brah.

/s … Pfew… That was hard to get through… sorry about that, couldn’t help myself

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44 points

Godot is awesome. I hope all the attention that has been spewed upon them thanks to Unity’s fuck up doesn’t spoil it.

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