cross-posted from: https://discuss.tchncs.de/post/15351455

Testing if VRR is active and working

I recently updated to fedora 40 and enabled the experimental setting to get VRR running. But I am an idiot who has been playing at frames rates between 30-60 on screens without VRR for almost all of my life so I can’t even know if VRR is actually working or not. Is there some rest I can run to see if VRR is functional¿? If not, which parts of the game should I concentrate to see the difference between VRR and no VRR¿?

You are viewing a single thread.
View all comments
6 points

There is a small utility app called VrrTest you can use to test it. I also use my monitor OSD utility to check if it’s really working.

permalink
report
reply
3 points

You can also use NVIDIA’s Pendulum G-Sync demo in Wine/Proton. Despite the name it does work for any VRR capable display/GPU and I’ve used it to test VRR on AMD and Intel graphics on Linux. As much as I dislike NVIDIA, it’s a pretty decent VRR test tool.

https://www.nvidia.com/en-us/geforce/community/demos/

permalink
report
parent
reply
2 points

Thanks I will look into it.

permalink
report
parent
reply
1 point

I am on a immutable version of fedora(ublue-main) to be precise. Will the appimages work normally¿? I haven’t tried running an appimage since moving to using immutable distros

permalink
report
parent
reply
2 points

AppImages aren’t necessarily portable, it depends on the specific one. Try and see.

permalink
report
parent
reply
1 point

Sorry idk I never used an immutable distro except Steamos on steamdeck And I never installed an appimage there

permalink
report
parent
reply

Linux Gaming

!linux_gaming@lemmy.ml

Create post

Gaming on the GNU/Linux operating system.

Recommended news sources:

Related chat:

Related Communities:

Please be nice to other members. Anyone not being nice will be banned. Keep it fun, respectful and just be awesome to each other.

Community stats

  • 1.3K

    Monthly active users

  • 1K

    Posts

  • 11K

    Comments