I tried to roll my own alternative, but it’s a way bigger undertaking than I initially thought.

I have a quite decent audio system for Windows/Linux (MacOSX missing due to lack of hardware), so I can just skip that, if it relies on “variable size” buffers or its only audio capability being “function that plays WAV/MP3 directly”. DLL/SO preferred. I don’t need duplicates of things that are already in any standard library.

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Do you need to write your own engine?

If not, check out Godot Engine.

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I’m writing my own engine, I want to cut time on porting stuff to different systems.

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Well, you could use something like Godot for the same reason. Depends on how much work you want to do or if you need something it doesn’t provide.

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