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18 points

To be fair that’s because software on consoles is designed for specific hardware. With newer hardware the old games won’t just work, because they were complex for very specific hardware. So for BC you end up with emulation which requires a lot more processing power than the original hardware, and is not perfect.

Or using the old hardware like the PlayStation 3 BC for instance, they literally had the PS2 hardware in the PS3 to handle BC. And as time went on they removed that hardware to save costs and BC went with it.

PC gaming however, and by extension portables like the Steam Deck however are running software developed more generically for wider ranges of architecture to begin with. It means less hardware optimization, but it generally means compatibility out of the box as hardware improves since it wasn’t designed with extremely specific hardware anyway.

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31 points

This is less true since the PS4/XB1 era, since it’s just pretty standard x86 hardware, much like a PC. Although it may still apply to the Switch if they go in a different direction for the Switch 2.

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6 points

thats if the switch 2 isnt still just standard arm hardware, much like a phone.

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1 point

Even the Switch is pretty standard phone hardware

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14 points

Or using the old hardware like the PlayStation 3 BC for instance, they literally had the PS2 hardware in the PS3 to handle BC.

And the PS2 likewise literally had PS1 hardware to handle BC.

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11 points

Many PS2 titles also used the PS1 hardware for game functionally so some PS2 titles have bugs on newer PS2 models with the hardware removed.

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7 points

where can I learn more about these games?

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2 points

where can I learn more about these games?

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1 point

There are PS2 that had this function removed?

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1 point

Functionality was never removed from PS2, they simply switched from a native PS1 IOP solution to replicating it in software via a PPC chip.

https://www.psdevwiki.com/ps2/IOP/Deckard

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