This post embodies my entire experience with Myst and Riven. I was just constantly bewildered thinking I’d missed something important and broken the game or something.
Luckily i had a buddy that had a knack for those games so i got to experience the full game without constantly banging my head against a wall.
The only similar experience I had with Myst was the rail maze. I didn’t notice the audio cue at all so I just mapped out the whole thing on paper by following the left hand wall. I say that because when I was done, I tried following the right hand wall out of curiosity and it was the shortest possible path. It was like a cruel joke on people who say that you can find your way through a maze by following the left hand wall, just because the “left” wall was the way people phrased that concept.
I finished the whole series and it was better designed later on. None of the other games had such notorious sticking points.
Omg this was basically my experience too. I was so mad when I broke out notepad to show my friends how awesome I was and they were like dude
In cyan’s defense, every other point and click mystery/adventure game at the time was so much worse about this shit. Spacequest had stuff like if you forgot to do something in the first room you fail in the last room and can’t fix it. Even Nancy Drew, which was made for kids, had some bullshit (but at least a built-in hint system). Game design had come a long way. The new monkey island games are great.
Have you played Myst3:Exile ? It has all the qualities of the previous games but is generally much less frustrating. It’s also extremely gorgeous
Yeah, 3 and 4 were where they hit on a really good balance between the pre-rendered graphics and a smooth experience with the skybox-style wraparound images. In V they went to full 3D rendering which was clunky because the computers of the time just weren’t up to it. I think now we’re finally seeing how good these games can look and work in 3D.