There’s always been a real stick in the mud attitude with GIMP. No matter how many people cry out about it’s confusing UX it’s always tried to serve the existing userbase rather than design to expand its usefulness to more people. I think this is a shame and is why GIMP never achieved what Blender has.
I remember trying to use it the best part of 20 years ago when I wanted to make animated gifs. It was so hard to use it was easier to pirate photoshop/imageready. Then a year or so back I tried to use it as I had moved to being a Linux user and was kind of astonished that the UX was still so bloody hostile.
I don’t think I’m a moron (though how many morons do… so take this with a pinch of salt) but trying to figure out how to do basic things like cut and paste, cropping etc. without reading documentation just goes hellishly wrong. Any time I take the time to follow a guide on how to use it I’m taken aback by how unintuitive it is and once I’m done I forget it’s idiosyncrasies immediately.
I remember “gimpshop” being a thing at one point, which I never got to use but heard it used the processing of GIMP with a more photoshop like UX. Though I believe that project lapsed.
Anyway, yeah it’d be nice in a world where things like GNOME have become such beautiful UXes that projects like GIMP have the courage to revolutionise themselves.