Not at all convoluted, dark souls seemed very simple, just deliberately constructed to prevent player progression or exploration without any good reason to.
Here is a game. Do not play the game.
The controls were not great, as far as I remember. The first zombie I encountered could just tap me out unless I dodged it correctly and I hit it like 10 times and nothing happened and then it got boring.
I guess 11 strikes kills it? Yeah I’m not going to do that for 3 hours without any reason to.
There was no lore or intro to show why I should care about the game or it’s characters or anything.
Does the story get interesting? Because the gameplay was trash and nothing indicated that it was going to get better as the game progressed.
Were you trying to kill the zombie before you get a weapon in the tutorial?
This was years ago, and the controls and camera were so janky I didn’t play very long, so I really can’t remember, it just felt like the beginning.
I am checking a playthrough. I remember beating this asylum demon and all of these items.
The controls were so slow and confining, I stopped playing after the asylum demon. I didn’t feel like stutter rolling 100 times for every boss.