Seems like time and time again, Nintendo is always trying to sell games to an audience of people who do not wish to play video games. For a sequel, I figured Nintendo should focus on their core audience of Pikmin fans but it seems like they’re always changing things to appeal to people who don’t play games while in return alienating the people who want more sophisticated gameplay and challenges.
What are your thoughts?
I played the Demo and wanted to die from boredom. Why are tutorials so long these days? Let me play the damn game, I’ll figure it out.
I didn’t play the demo and I went into the game blind today. I’m feeling this so much I want to abandon the game. I hope it’ll be fun but the start has been excruciating so far. 10 seconds of tutorial/dialog every 5 seconds of gameplay. WTF?! It’s intense, I’m pushing through, but I’m not having fun yet…
The tutorial is a reason to not do another playthrough of Breath of the wild or tears of the kingdom.
BotW wasn’t as bad as TotK. I couldn’t get anywhere in the Sky Islands and it was frustrating. However, I do like how they let you play the game to figure out the dynamics of the game. Pikmin was like reading a book, which is not what I’m looking for in the hour a day I get to play games.
An so fucking railroaded. Like there must be a level between no tutorial at all and you can only press this specific button exactly when we say so and do it on repeat for 3 hours.
Civilization does something like this, and one better. Like a returning player who isn’t new to the series but new to the specific game. I don’t recall how well it worked at showing you relevant things, but if it only showed you things you didn’t already know, that’d be what we’re looking for! Hard to pull off sometimes. Other times it’s just a ridiculous under estimatation of skill with long, skip mashing tutorials!