Seems like time and time again, Nintendo is always trying to sell games to an audience of people who do not wish to play video games. For a sequel, I figured Nintendo should focus on their core audience of Pikmin fans but it seems like they’re always changing things to appeal to people who don’t play games while in return alienating the people who want more sophisticated gameplay and challenges.
What are your thoughts?
I absolutely loved the Pkimin 4 Demo. Having played all 3 prior games, 4 resonated better with more emphasis on exploration and removing the “you have X days” pressure. Made it far more enjoyable personally.
The only thing I really wish they hadn’t eliminated was proper co-op. My son was very disappointed that all I could do was throw rocks and items rather than run around the world with him.
What? That was going to be the main reason I played this. It was so good for me and my girlfriend to play togsther, she loved it. What the fuck is with these companies not making coop games anymore? Do they think noone has friends?
Technically Pikmin 3 also didn’t have co-op when it first released, that was a feature added with Pikmin 3 Deluxe. However definitely extremely disappointed they removed it for 4. Maybe it can be added later, but likely not until they release DLC or another Deluxe version…
I played the Demo and wanted to die from boredom. Why are tutorials so long these days? Let me play the damn game, I’ll figure it out.
An so fucking railroaded. Like there must be a level between no tutorial at all and you can only press this specific button exactly when we say so and do it on repeat for 3 hours.
Civilization does something like this, and one better. Like a returning player who isn’t new to the series but new to the specific game. I don’t recall how well it worked at showing you relevant things, but if it only showed you things you didn’t already know, that’d be what we’re looking for! Hard to pull off sometimes. Other times it’s just a ridiculous under estimatation of skill with long, skip mashing tutorials!
I didn’t play the demo and I went into the game blind today. I’m feeling this so much I want to abandon the game. I hope it’ll be fun but the start has been excruciating so far. 10 seconds of tutorial/dialog every 5 seconds of gameplay. WTF?! It’s intense, I’m pushing through, but I’m not having fun yet…
The tutorial is a reason to not do another playthrough of Breath of the wild or tears of the kingdom.
BotW wasn’t as bad as TotK. I couldn’t get anywhere in the Sky Islands and it was frustrating. However, I do like how they let you play the game to figure out the dynamics of the game. Pikmin was like reading a book, which is not what I’m looking for in the hour a day I get to play games.
Most Nintendo games aren’t worth $60. Most console games aren’t worth $60.
I have 3,000 hours in RimWorld, almost no games are worth buying these days for me.
Oh come on, games don’t need ludicrous thousand plus hour play times to be worth the money.
… But I do still have 135 hours in Against the Storm, the last game I bought, just saying…
It feels like these games are just marketed to people who already know what Pikmin is. They’ve put 4 out at an absolutely dreadful time too… The average player is still chugging through TOTK!
Tears of the Kingdom is going to last me until the end of the year. I’m taking as long as I need to finish it. Especially since I just found a damn colosseum in the depths where I have to fight 4 God damn Lynels. God I hate those guys lol
@Nintendianajones64 @steve228uk it’s a hard challenge if you aren’t prepared lol, I had to use every trick I had to beat it. You do get majoras mask though which is worthwhile.
Yeah it’s a common complaint of Majora’s Mask, too, even though it’s less of a time limit and more of a timeline that you repeat over and over. It’s just that extra mental barrier for people to deal with, that seems like it affects some people more.
I hear the time limit isn’t in Pikmin 4 though?
As someone who gets random fragments of time for spare time (due to being a key participant in too many family activities to have a consistent schedule–aka, parenting) any game that requires me to optimize a non-trivial activity to fit into a specific amount of time is rarely even worth my checking out. I have between 2-5 hours per week, in increments from 25m to 90m, for gaming. Often I’m exhausted from trying to fit things into my schedule during the day. I don’t need to think about doing stuff for a schedule in my ‘fun’ time.
How do games like Stardew Valley, Animal Crossing, and some of the Super Mario platformers with timers fit into this? I ask because they’re more on the casual side of the spectrum compared to something like Zelda.