Ah, Cosmoteer. Extremely fun for like 10 hours, then you realize there is nothing left to do. I guess that dev has made a fortune off of it though, so hats off to that guy.
Honestly that sounds fine. It’s okay if a small game is only entertaining for 10 hours provided the price is reasonable. We shouldn’t expect every game to be an infinitely replayability mill
It confuses the hell out of me that we don’t say that about any other media.
“This movie that I spent $18 per person on only lasts 97 minutes what a rip off.”
wasn’t portal just a mod? very short game, but has some of the most memorable moments in all of gaming
Yeah, but you are then building for the sake of building. The crew limitations are a pain, so is getting the resources for the ships. If you are a purely combat player, having to mine asteroids for 95% of the time to get a bigger ship, or to get a necessary reactor isn’t fun gameplay. Then you build three large-ish ships and you cannot crew them all at the same time because people don’t want to work for you. Especially when you are a completionist and want to “finish” a system before heading out, you quickly stop getting fame and either need to jump to a higher difficulty system (which your ship won’t survive unless you know the “meta” well), or resort to more mining instead of the fun stuff.
Edit: all of these are choices made by the devs. In combat, you can take over a ship that has an airlock after you destroy the bridge. You cannot then scrap it for valuable parts, since scrapping captured ships nets you no materials back. It is viable for the very first or second sector you go to, when you don’t have factories (and finding a ship graveyard and scrapping for metal feels worthwhile) but you quickly outgrow it.