You know what also justifies Valve’s 30% cut? Their outstanding efforts in getting games to run on Linux, and the overall impact that this had on the Linux community.
I don’t think I’d be running Linux as my only daily driver if not for this. I was slightly dreading switching because I feared spending hours trying to fix broken games, but it’s been astonishingly straightforward (which facilitated me learning to live in Linux in a way I hadn’t been able to when was dual booting with Windows)
Is this controversial? You’re paying for the storefront.
You aren’t even paying anything, you literally just give them a cut of your turnover when you don’t sell anything they carry the costs of it.
You give them a cut of the turnover on their site(steam). Important distinction. A developer can generate steam keys for free and sell them elswhere, as long as the price is the same as on steam.
30% seems rather high
but… when they handle payments, refunds, advertising (within their application) and game download costs (server infrastructure?), etc etc etc. it doesnt seem that crazy.
at least, for a lot of indie developers, not having to worry about those things, might easily be worth those 30%
Not to mention the reviews, community hubs, workshop, video streaming and recording, controller support, cloud saves, family sharing.
30% may be a lot, but it’s not like they’re just sitting on it.
EA and Ubisoft don’t offer (most of) those features with their launchers where they do get the full proceeds.
I remember PirateSoftware talking about the remote play online co-op on steam, I think I found it here:
https://www.youtube.com/shorts/Iu4kpM692vI
Definitely doesn’t seem to be sitting on it. Hell man, I have re-bought some games on other platforms just to re-play it on my Steam Deck.
I can’t defend/accost the 30% simply due to my lack of knowledge in the industry.
For it to “even out” they’d only have to increase your reach ~50%.
They do way more than that. And they give you an inherent legitimacy that putting it on your own site doesn’t. It’s not just handling refunds; it’s the certainty as an end user that you’ll get one hassle free.
Without Steam (or another retailer with similar traits), selling an indie game would be closer to a pipe dream than really hard. In almost all cases (and this seems to apply even to AAA publishers as most of them come back), the 30% they’re taking is money you wouldn’t have without them.
I think there are a lot of people who weren’t around for, or don’t remember, how buying digital titles was before Steam got quite so popular.
It was pretty rare, and the overwhelming majority of indie games were released for free. There just wasn’t many good ways to get the word out, and most ways of taking payment were costly enough to set up that it was rarely worth trying to get some meager amount of pay if you were just a one man show with no external financial backing.
And exactly none of that matters because Valve has never attempted to maliciously take market share. If someone else wants to step in all they have to do is stop being shit. Steam has tons of issues. From the limited UI adaptability for devs to the rather archaic games list and somewhat silly discussions forums from the 90s, all the way to the convoluted larger menu system.
Yet rather than put any real effort into things we get shitty launchers from 9 different companies ONLY selling their limited scope of bullshit.
But they do give you an advantage. If steam didn’t exist at all, without a comparable replacement, it would not be possible for you to move a real quantity of units at all. The market they provide has massive value, and their market share is a product of genuinely being far and away better than any alternative.
People don’t refuse to buy games on Epic or Origin or Uplay just because they need everything in one place. It’s because all of those platforms are so much worse that they degrade the experience of games purchased through them.
Anyone who is old enough to remember trying to buy digital copies of games pre-Steam knows how much value Stream brings to the table.
If it’s not on Steam, I don’t even consider it.
What about GOG and its DRM-free games? What about Itch.io and its exceptionally low cut and pretty much completely open-door policy? There are other services that are good. Origin, UPlay, Epic, and other stuff sucking does not mean they’re all bad.
GOG can suck my dick. They spammed my email with newsletters after I would repeatedly turn them off. We do need a DRM free alternative but for that I’ll stick with piracy
If it’s not on Steam, I don’t even consider it.
I’m the same, but I’m dreading the day if steam stops being the savior of gaming.
Nobody can get a foot in the door. Epic tried by buying up exclusives but that just pissed everyone off. Me included.
That’s a sad take. You are just closing doors on yourself.
I use all the stores available.
As much as I like steam, I’m not putting all my digital eggs in one basket.
The day steam decides to shutdown or remove my account, I lose all those games. No thanks.
Blind faith ain’t for me.
I get your point, but a behemoth like Valve is so unlikely to be closing their doors in our lifetimes it’s hardly worth discussing.
The real point here is that after spending thousands or tens of thousands on Steam, our next of kin or beneficiary will not get them once our lifetime ends because Steam doesn’t sell games. They provide a license to access content.
Steam still suffers from the ‘illusion of ownership’ issue, and places that offer DRM free copies of titles are superior in this way. However it’s plain for all to see that not many people care about this point. All the masses want is to play their games.
In that regard, Steam is king.
Your lifetime is nearly 80 years. Companies lasting 80 years is ultra rare in history, large behemoths included. I bet you can already name several behemoth IT companies that’s already come and gone.
I wouldn’t trust even larger behemoths like google and MSFT to last another 80 yrs. It’s just too statistically unlikely.
We have piracy for if Steam fails, GoG and Itch’d probably jump at the chance to take some of Steams happy customer base as well if Steam falls from grace post GabeN
As great a take as that is who will host the online service? Piracy can get you far but not always all the way. We need an open source game hosting option. But even that is not all. We need one that has the visibility of steam and the UI to boot. There a a couple of problems that legitimately need solving before we can just say piracy is the answer.