Hello roguelike Lemmy community. Was hoping somebody could convince me that TOME is possibly up my alley. I’ve tried playing it a bunch of times, but never really enjoy it, although it has raving reviews on steam. I feel like games like Caves of Qud and Brogue have spoiled me with amazing dungeons/caves to explore and TOME just feels…bland. I understand that it’s a lot more combat focused, but even that feels like samey. Granted I haven’t played too far into the game and probably need to get to later levels to really feel the strategy requirement. I guess I’m wondering… What merits does the game have OTHER than the combat? Do the dungeons feel unique at all or is it just random gen rooms with enemies littered everywhere?

Alternatively, if TOME just isn’t my thing, are there any roguelikes that scratch the same sort of itch as CoQ and Brogue, and maybe Cogmind?

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Yeah there are actually some really interesting dungeon gimmicks that come up toward the mid game. I don’t want to spoil anything for you though!

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A place to discuss both traditional Roguelikes and Roguelite games. Classic ASCII art RPG with perma-death? Roguelite platformer with meta-progression? They are all welcome here.

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