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chonglibloodsport
Yeah this is actually a few less than the number of upgrades you can get (without RoW farm).
By default you find 15 upgrade scrolls in the dungeon. You can find +2 armour and a +2 wand. Troll blacksmith can upgrade your armour +2 to +4 with two reforge rewards and also upgrade another item by +1 if it’s at +1 or lower. If you use that last one to bring your mage staff up to +1 and then you can imbue the +2 wand you found to get a +3 staff of that wand type. Throw the 15 SoU on it and you now have a +18 staff. Thus you can end up with +18 staff, +4 armour, and whatever rings you find (+3 from imp).
As for artifacts: none of them can take upgrade scrolls. They each upgrade using their own unique mini-quest.
Funnily enough, Rogue isn’t the first. That honour belongs to the obscure game Beneath Apple Manor.
Ahhh I hate cave spinners. You have to spot them at a distance before they throw their web and then have a plan to deal with them. Knocking them into pits with chains or blast wave is ideal. Otherwise you wanna take them out at range. Step sideways when they see you so their web throw goes to that side, then hit them with all the ranged weapons and wands you got. Antimagic is tough though!
Perhaps Mikhail Khodorkovsky. I’m sure he managed to squirrel away some of his wealth and now lives comfortably in exile, albeit with a huge bullseye on his back. But if your standard is “lose 100% of their wealth” then that almost never happens to anyone, even working class people who declare bankruptcy due to overwhelming debts.
Does Muammar Gaddafi count? He lived like a king with an anime-style cadre of elite female bodyguards, being essentially the emperor of Libya. He died after some soldiers dragged him out of a ditch and summarily executed him.
That’s a weasel word though. It basically means “not guaranteed to hit”, which is every other physical attack in the game. It’s ambiguous and doesn’t communicate anything useful to the player.
What “guaranteed to hit” is trying to communicate is that the attack roll is bypassed so that it succeeds automatically. Unfortunately, the way this interacts with parry is that it is “guaranteed to block” the attack. Unstoppable force meets immovable object! Well in this case, immovable object is pre-ordained to win.