I have some points to make myself:

Immersion

  • The map, which is a satellite/god view, rips you out of character. Paper maps keep more mystery.
  • The quest icons that it relies on should be changed for better quest directions.
  • Seeing enemies’ exact health (and name) is also not great for immersion. More visual/audible damaged states is better.

RP

  • Very few choices are made in the quests, instead one has to be in character by choosing what quests one embark on. It would be great to have some conversational options with consequences. Relations are important in RP.
  • Few people acknowledge you, to the degree you don’t actually feel that you are saving anyone unlike in Oblivion. IDK if it’s the voice actors or characters or that I haven’t got to actively save anyone, except DLC Serana. There’s that guy in the web that dies. In Oblivion there are monks fleeing towards you for help and more noticeably the knight in the Oblivion gate. I miss such moments.
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2 points

Ability to pick up quests or map markers just by hanging around taverns and inns and passively listening to conversations around you.

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