It feels like new games are just more of the same, with no real meaning. However I recently started playing “Return of the Obra Dihn” and love open ended deduction in it. It feels like I’m actually figuring things out by myself without being handheld through it. Are there any other games that don’t coddle the player that you guys recommend?
Dread Delusion:
- Great plot, lore, and writing in general
- A lot of moral dilemmas to solve and hard choices to make
- Choices don’t change much in gameplay, but they change a lot in writing and that is interesting to read
- Doesn’t handhold player much, but is way smaller than Morrowind for example, way less content and side quests and thus feels more linear
- Lowpoly/lowres and kinda rough even by lofi standards, but certain consistent aesthetic which creates coherent worlds that are fun to explore
- Combat is way too easy, even bosses are not challenging; recently hard mode was added, but I haven’t tried
- There are some minor bugs and glitches