It feels like new games are just more of the same, with no real meaning. However I recently started playing “Return of the Obra Dihn” and love open ended deduction in it. It feels like I’m actually figuring things out by myself without being handheld through it. Are there any other games that don’t coddle the player that you guys recommend?
Personally, I really liked Papers, Please. You play as a customs agent checking people’s paperwork as they seek entry into your country. The idea of the game is very simple but it’s surprisingly good at telling a story and putting you in situations that are morally difficult.
I have not yet played Return of the Obra Dinn, but it is always high up on the list when I look for games like Outer Wilds. I’m a huge fan of Outer Wilds, so maybe the recommendation can work in reverse
From what I have heard, the deduction is not as intense as in Obra Dinn, but there is very little hand holding, and the whole game has been brilliantly designed so that it is driven entirely by your natural human curiosity. Once you get through the initial “tutorial” section (probably the roughest part of the game, push through!) the whole game is wide open. See something weird orbiting a distant planet? You can go straight there and start poking around. If you follow the leads that turn up there, you will eventually even figure out what it is, and why it is there. Do that enough and you’ll eventually figure out the strange mystery of your home solar system.
Can’t recommend it highly enough, but you only get to play it without knowing the secrets once, so go in as blind as you can. It took me 20-30 hours to “solve” the main game, maybe another 20 for the DLC, which is also well worth it
Also highly recommend. Want to add that you should not watch any videos or really even read about it.
This. Go into Outer Wilds knowing as little as possible. It’s an incredible experience if you go in blind.
To paraphrase a description I gave in another thread about this game, at first it will feel like you’re just fumbling around with no clear idea of what you’re doing and why. The game presents itself as just this sort of open ended sandbox with no real purpose. That’s OK, just explore and have fun for about the first half hour or so.
Because about half an hour in, more or less, is when The Event will happen. Do not ask what The Event is. You will know when it happens. It will be, clearly and unambiguously, The Event. And once it happens everything will click, and you’ll go “Oh, that’s what this game is about.”
After The Event, go look at the computer in the back of your space ship. That will become your most important tool throughout the rest of the game.
If you like Obra Dinn, you’ll love Outer Wilds
Antichamber really stood out to me even among other puzzle games
I was ready to replay antichamber and make it one of the few games I did every puzzle in, then the ending happened and I put it down never to pick it up again. Why the heck did they change everything up in the last 2% of the game?
I much prefer recommending lingo these days.
Chants of Sennaar - adventure/puzzle game where you need to learn the languages of the world. It’s not super difficult, but finding all the secrets was challenging.
Manifold Garden - no real story here, but a trippy 3d spatial puzzle to navigate.